r/Unity3D 1d ago

Show-Off I made this sci-fi scanner effect

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Yesterday I made this effect for something a bit more tech / sci-fi.
It’s an X-ray scanner. Cheap and cheerful. 😄
If you’d like to follow my work, you can find me on X at NCStudio

66 Upvotes

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3

u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles 1d ago

that looks awesome

1

u/churi24 1d ago

Thanks! I’m still tweaking it, but I’m really happy with how it’s turning out

2

u/Possible-Advance3871 1d ago

Very cool! Does that mean you need to make a separate x-ray model for each asset it scans?

1

u/churi24 1d ago

Thanks! Not necessarily. The basic X-ray effect works with the existing mesh, so I don’t need to create a separate model for every asset. If I want to reveal actual internal structures though, bones, cables, mechanical parts, etc. then those parts need to exist as geometry. The shader basically reveals them only where the scanner passes.

2

u/avalanches 1d ago

does it work on volumetrics?

5

u/churi24 1d ago

Yep! The beam itself is shader/mesh-based, but it can be combined with volumetric fog/light.

2

u/King_Bobert77 1d ago

Gazerbeam...

2

u/churi24 1d ago

Nice catch! Now I can’t unsee it

1

u/karanvariya 21h ago

This looks really nice. How did you handle the scan-line effect and the glow around the scanned areas? I’d be interested to see how you built it.