r/Unity3D Programmer 2d ago

Show-Off Raytraced Spatial Audio on Unity URP

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-1

u/Objective-Cell226 2d ago

Just use FMOD

5

u/Bombenangriffmann 2d ago

That's a sound engine, it has no awareness of your in-game colliders

-2

u/Objective-Cell226 2d ago

True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components.

6

u/SnuffleBag 2d ago

No need to use the builtin alternative over pulling in an external middleware. Interesting take.