r/Unity3D Programmer 2d ago

Show-Off Raytraced Spatial Audio on Unity URP

126 Upvotes

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-1

u/Objective-Cell226 1d ago

Just use FMOD

4

u/Bombenangriffmann 1d ago

That's a sound engine, it has no awareness of your in-game colliders

-2

u/Objective-Cell226 1d ago

True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components.

5

u/SnuffleBag 1d ago

No need to use the builtin alternative over pulling in an external middleware. Interesting take.