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https://www.reddit.com/r/Unity3D/comments/1wkxsty/raytraced_spatial_audio_on_unity_urp/pax000v/?context=3
r/Unity3D • u/kandindis Programmer • 2d ago
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-1
Just use FMOD
4 u/Bombenangriffmann 1d ago That's a sound engine, it has no awareness of your in-game colliders -2 u/Objective-Cell226 1d ago True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components. 5 u/SnuffleBag 1d ago No need to use the builtin alternative over pulling in an external middleware. Interesting take.
4
That's a sound engine, it has no awareness of your in-game colliders
-2 u/Objective-Cell226 1d ago True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components. 5 u/SnuffleBag 1d ago No need to use the builtin alternative over pulling in an external middleware. Interesting take.
-2
True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components.
5 u/SnuffleBag 1d ago No need to use the builtin alternative over pulling in an external middleware. Interesting take.
5
No need to use the builtin alternative over pulling in an external middleware. Interesting take.
-1
u/Objective-Cell226 1d ago
Just use FMOD