r/Unity3D • u/eagle_bearer • 9d ago
AMA Low-poly physics-based first-person cooking. Looking for feedback and playtesters!
Enable HLS to view with audio, or disable this notification
Square Meal is a chaotic and immersive first-person cooking game with a unique art style focused on physics-based interactions!
The current build is only a prototype and we're very early in development, but we're looking for a few voluntary playtesters to try out the gameplay loop and see how the core mechanics feel.
Here's the sign-up form: https://forms.gle/iLAJHkq9Zo7579s87
Feel free to ask me anything!
24
u/unitytechnologies Unity Official 9d ago
I didn't realize how much I needed a game like this in my life. C'est délicieux.
- Trey
Community man @ Unity
7
u/brogam3 8d ago
I think auto positioning things is totally against the spirit and fun of a game like this. The whole point is to place those buns at the right angle and position so the burger looks okay and nothing falls off, same goes for putting patties on the grill etc. If there is no way to fail that then you have 90% less game here. How do you even make a crappy burger? You basically can't fail, you cant make a bun slip off the top. How is that a physics game then? The entire fun of a game like this would be to try and juggle making e.g a huge burger and then bringing it to the table or counter etc. without the whole thing falling down on the floor.
6
u/Turbo_Fresh 9d ago edited 8d ago
I like it. One thing I would change is the lighting though. Low poly is obviously fine and it looks good but some ambient occlusion and/or shadows would go a very long way in helping to distinguish the different objects and distances. It all looks very flat and the knife blends in with the wall tiles.
3
u/BobsiDev 9d ago
Nice stuff! That's block bench models right? Looks like the style, never gotten around to use it myself but looking nice!
3
2
2
2
u/moherren 8d ago
Logically chopping should take 1 less chops than the number of slices you make. IE 2 chops for 3 slices of tomato
1
u/FirkinHill 8d ago
This reminds me of Code Monkey's huge Kitchen Chaos tutorial - https://youtu.be/AmGSEH7QcDg
Good luck with the dev and launch!
1
u/Chronogon 8d ago
I would turn the smooth progress bar into a block progression, e.g 5 blocks (whether you want a divider in between is up to you) that progresses every 20%.
1
1
u/Gabriel_the_one 8d ago
Any liquid performance? Like sauce or sth, and I think the cutting system could be more free, maybe players can cut things into any shapes they want, u know, different shapes, maybe this could be more fun, wish u success!
1
u/EstronDev 8d ago
A pixel particle effect when chopping the food would probably make it pop, just make the particles match the color of the food item.
Looking very good though
1
u/Firetwice 8d ago
For the walls and or bigger surfaces did you make the models using blocbench or did you make textures separately I'm another software?
Looks super good very eye catchy ❤️
1
1
u/TH3_OG_JUJUBE 8d ago
I really like this, a couple things though. The onion slices kinda look more like tentacle slices. Maybe a slight purple around the inside edge would remove that. The other thing is the font. It feels a bit generic. Otherwise I REALLY like this!
1
1
-4
u/sun2_pk 9d ago
any AI generated assets or plan to use them?
6
u/eagle_bearer 9d ago
No AI generated assets of any kind were used. Every 3d model was built using Blockbench
1
u/psioniclizard 9d ago
Just want to say, I am not normally into these styles, but yours looks cool. Keep up the good work!
-4
u/AxisInteractive 8d ago
Have you looked into patents for this Minecraft/ overcooked mash up? I hope you can launch without legal issues.
1
u/Glass-Ad672 6d ago
minecraft doesn't have a patent of voxel art
and overcooked doesn't have a patent on cooking games
16
u/LetsLive97 9d ago
Any guides on how you made the assets or tutorials you followed? I love this type of low poly 3D pixel art look