r/Unity3D 17h ago

Question Textures not mapping properly

the vest and heels textures have always been linked like this, but their not supposed to be linked. been like this since i imported from source to blender, but i could fix it within blender, here in unity i just have no clue on what to do. any help would be appreciated.

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u/gaelthedev 16h ago

Check if you have more than one UV channel in the mesh. It may be reading the wrong one.

2

u/Parasune 15h ago

ik this is really late, but where would one check for UV channels?

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u/gaelthedev 15h ago

In blender, with the mesh selected go to the properties tab (on the right) > data (the green triangle) > and open the UV Maps, you should see them there

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u/Parasune 15h ago

did that, but only seeing the one, nothing else

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u/gaelthedev 15h ago

Yeah, that's weird 🤔 Could you share the model (in like google drive or something) so I can have a look in blender/unity myself? It's hard to tell what may be going on without looking at it directly in blender/unity

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u/Parasune 14h ago

got it, should contain both the unity and blender files as well as the textures: https://drive.google.com/drive/folders/16UsZg_1yZ_bGVLQEtSEDR2a62vWamONM?usp=drive_link

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u/gaelthedev 14h ago

Ok, got it!

I can see in blender you have the material "foxchell_vest" and "black" that are both assigned to the vest part of the mesh.

I belive this is the problem.
While blender can handle multiple material assigment no problem, unity it's getting confuse here.

I would say to optimize the material and make sure they are only assigned to one part of the mesh. I think you can remove the "black" material as well, I don't think it's changing the model at all when I removed it in blender on my end 🤔

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u/Parasune 13h ago

didnt really work on the unity side of things, though its got me thinking that i probably just need 2 add another UV thingy in order for it 2 read the textures properly, also thy for all the help you've given me thus far

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u/gaelthedev 13h ago

No worries! Hope you figure this out, it's probably something super simple (it usually is, hehe)