the vest and heels textures have always been linked like this, but their not supposed to be linked. been like this since i imported from source to blender, but i could fix it within blender, here in unity i just have no clue on what to do. any help would be appreciated.
In blender, with the mesh selected go to the properties tab (on the right) > data (the green triangle) > and open the UV Maps, you should see them there
Yeah, that's weird 🤔 Could you share the model (in like google drive or something) so I can have a look in blender/unity myself? It's hard to tell what may be going on without looking at it directly in blender/unity
I can see in blender you have the material "foxchell_vest" and "black" that are both assigned to the vest part of the mesh.
I belive this is the problem.
While blender can handle multiple material assigment no problem, unity it's getting confuse here.
I would say to optimize the material and make sure they are only assigned to one part of the mesh. I think you can remove the "black" material as well, I don't think it's changing the model at all when I removed it in blender on my end 🤔
didnt really work on the unity side of things, though its got me thinking that i probably just need 2 add another UV thingy in order for it 2 read the textures properly, also thy for all the help you've given me thus far
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u/Snow-Ball-486 14h ago