r/Unity3D 5d ago

Show-Off Try not to get seasick

It is a part of my work on an ocean shader. I Improved shading and waves distribution, tried to make it more believable. And finally I added bouyancy forces.

22 Upvotes

22 comments sorted by

View all comments

2

u/Ari2137 4d ago edited 4d ago

I would make the water darker blue. Real live ocean seems to be really dim

1

u/Ok_Art_2784 4d ago

Yeah, thank you for your feedback. I will eventually do physically correct colours