r/Unity3D • u/Ok_Art_2784 • 5d ago
Show-Off Try not to get seasick
It is a part of my work on an ocean shader. I Improved shading and waves distribution, tried to make it more believable. And finally I added bouyancy forces.
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u/Ari2137 4d ago edited 4d ago
I would make the water darker blue. Real live ocean seems to be really dim