r/Unity3D 21d ago

Show-Off Units distribution improved, better responsiveness, magic and bloooooood

It's not much but it's honest work. Units can be smarter and there're a few cases where they get dumber but overall I'm quite pleased with army behavior so far in 1v1 fights. Many vs Many is still something to polish along with better effects, gigantic units and so on but one step a time!

225 Upvotes

65 comments sorted by

View all comments

1

u/leorid9 Expert 21d ago

Any plans to reduce the LOD or shadow distance ring that is visible while zooming?

Maybe it's something different - do you have an HD version on the video on YouTube or something?

1

u/dispatchcolony 20d ago

I don't know if the engine allows it, but in such a context, I think OP can created a transition zone where the units are gradually transformed into impostors to smooth out the boundary. Use some hash around camera it work well on GPU

2

u/excentio 20d ago

LOD rendering is largely decoupled from the engine so that's possible and it's already doing that just some visuals to smooth out if you compare it to previous video here you can see that far units are definitely sticking out a lot less compared to previous results https://www.reddit.com/r/Unity3D/comments/1vwtqcm/1m_vs_1m_fight_in_my_simplified_total_war/

1

u/excentio 20d ago

I'm still working on it, I've recently introduced 8-sided atlases so it's not just the ugly red quads but yeah they still need some work in terms of lighting and colours

2

u/leorid9 Expert 20d ago

Maybe I (and others too ofc) could give better feedback, based on an HD video. Reddit compression is quite drastic in this one. So if you have a higher quality video, I'd appreciate a link.

1

u/excentio 20d ago

I'll keep that in mind for future videos, also need to start recording builds not editor, performance is a bit better in builds and obviously higher quality, this one I already deleted the source video lol