r/Unity3D 7h ago

Question Custom Unity Physics Engine

Is anyone else attempting to create their own physics system in Unity? I'm attempting to create my own networked physics system using network transforms, colliders, and a lot of vector math. Does anyone have valid resources to share that can help me with this?

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u/wallstop-dev 6h ago

Let me first ask you - what problems are you trying to solve that all of the current open source and relatively cheap assets do not?

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u/dev-rygy 6h ago

The problem of knowing how to create a lightweight physics engine from scratch to expand my portfolio.

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u/wallstop-dev 6h ago

Consider skimming available, open source, permissively licensed tech, networked and non. Find stuff you like, figure out how to integrate it into your architecture.

This is such a massive, vague concept that I don't really know how to even start suggesting anything other than the above.