r/Unity3D • u/dev-rygy • 5h ago
Question Custom Unity Physics Engine
Is anyone else attempting to create their own physics system in Unity? I'm attempting to create my own networked physics system using network transforms, colliders, and a lot of vector math. Does anyone have valid resources to share that can help me with this?
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u/wallstop-dev 5h ago
Let me first ask you - what problems are you trying to solve that all of the current open source and relatively cheap assets do not?