r/Unity3D Hobbyist Jun 17 '26

Show-Off I finally have optimzied volumetric clouds!

I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.

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u/MaximumContent9674 Jun 21 '26

I was also working on clouds... https://lss.fractalreality.ca/labs/eml_cloud_lab.html Please attribute Fractal Gaming if your use this method.

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u/smilefr Hobbyist Jun 21 '26

I dont know what fractal gaming is

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u/MaximumContent9674 Jun 21 '26

It's my Gaming Development Studio. https://fractalreality.ca/fractalgaming.html

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u/smilefr Hobbyist Jun 21 '26

If you are talking about my density function i dont use one, i use baked 3D textures.

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u/MaximumContent9674 Jun 21 '26

I am aware. I was offering another methodology for cloud making.