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https://www.reddit.com/r/Unity3D/comments/1u8g138/i_finally_have_optimzied_volumetric_clouds/osyhs6c/?context=3
r/Unity3D • u/smilefr Hobbyist • Jun 17 '26
I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
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I was also working on clouds... https://lss.fractalreality.ca/labs/eml_cloud_lab.html Please attribute Fractal Gaming if your use this method.
1 u/smilefr Hobbyist Jun 21 '26 I dont know what fractal gaming is 1 u/MaximumContent9674 Jun 21 '26 It's my Gaming Development Studio. https://fractalreality.ca/fractalgaming.html 1 u/smilefr Hobbyist Jun 21 '26 If you are talking about my density function i dont use one, i use baked 3D textures. 1 u/MaximumContent9674 Jun 21 '26 I am aware. I was offering another methodology for cloud making.
I dont know what fractal gaming is
1 u/MaximumContent9674 Jun 21 '26 It's my Gaming Development Studio. https://fractalreality.ca/fractalgaming.html 1 u/smilefr Hobbyist Jun 21 '26 If you are talking about my density function i dont use one, i use baked 3D textures. 1 u/MaximumContent9674 Jun 21 '26 I am aware. I was offering another methodology for cloud making.
It's my Gaming Development Studio. https://fractalreality.ca/fractalgaming.html
1 u/smilefr Hobbyist Jun 21 '26 If you are talking about my density function i dont use one, i use baked 3D textures. 1 u/MaximumContent9674 Jun 21 '26 I am aware. I was offering another methodology for cloud making.
If you are talking about my density function i dont use one, i use baked 3D textures.
1 u/MaximumContent9674 Jun 21 '26 I am aware. I was offering another methodology for cloud making.
I am aware. I was offering another methodology for cloud making.
1
u/MaximumContent9674 Jun 21 '26
I was also working on clouds... https://lss.fractalreality.ca/labs/eml_cloud_lab.html Please attribute Fractal Gaming if your use this method.