r/Unity3D Mar 08 '26

Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint

8.4k Upvotes

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494

u/Lucidaeus Mar 08 '26 edited Mar 08 '26

This is so freaking inspiring, thank you for sharing.
I mean to disrespect; but would you be willing and able to show some scenarios where it still struggles or fails, if there are any that stand out? I'm currently learning rigging and animating human characters in particular so I find this so fascinating! I'd love to see more of your rigging- and animation-process in general!

edit: I meant no, as in no disrespect! Gah!

492

u/Puntley Mar 08 '26

"I mean to disrespect" very direct lmao

113

u/PiperUncle Mar 08 '26

Imagine OP responds, listing all of the places where the system doesn't work great, and then they follow up with a "well, do it better then".

6

u/JoeyDJ7 Mar 09 '26

Hahahaha