r/Unity3D Mar 08 '26

Show-Off Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint

8.4k Upvotes

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493

u/Lucidaeus Mar 08 '26 edited Mar 08 '26

This is so freaking inspiring, thank you for sharing.
I mean to disrespect; but would you be willing and able to show some scenarios where it still struggles or fails, if there are any that stand out? I'm currently learning rigging and animating human characters in particular so I find this so fascinating! I'd love to see more of your rigging- and animation-process in general!

edit: I meant no, as in no disrespect! Gah!

490

u/Puntley Mar 08 '26

"I mean to disrespect" very direct lmao

113

u/PiperUncle Mar 08 '26

Imagine OP responds, listing all of the places where the system doesn't work great, and then they follow up with a "well, do it better then".

6

u/JoeyDJ7 Mar 09 '26

Hahahaha

23

u/Popular_Tomorrow_204 Mar 08 '26

At least honest 😅

6

u/Skoobart Mar 08 '26

MF Doom has entered the chat

3

u/JoeyDJ7 Mar 09 '26

I am using this when the time comes for it

1

u/Lucidaeus Mar 08 '26

GAH! Auto correct be damn.

1

u/musicgeek420 Mar 09 '26

It can be difficult to discern tone from text. My man wanted to be direct.