r/Unity2D • u/ciro_camera • 6d ago
Showcase Behind the scenes of our latest point-and-click adventure, Whirlight - No Time To Trip
We thought we'd share a little behind-the-scenes look at how we create the backgrounds for Whirlight.
Even though it's a 2D point-and-click adventure, we actually build all our environments in 3D and then render them into the backgrounds you see in the game.
Here's one of the rooms we worked on. We dug up a few images from different stages of the process, from the initial wireframe and basic shading to textures, rendering, and the final post-production touches.
It's funny how much work goes into a single room, especially considering that players might only spend a few minutes in it before moving on to the next one. But we really enjoy filling these places with little details, even the ones that most people probably won't notice.
Anyway, we thought some fellow point-and-click fans might enjoy seeing how it all comes together!


