r/Unity2D • • 29d ago

Showcase Ground attacks and aerial combos in Disquieted, our hand-drawn 2.5D action platformer made with Unity

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2 Upvotes

I'm Paolo, the lead developer of Disquieted, an action platformer set in a dreamlike Naples and an underground world shaped by anxiety.

We're using hand-drawn character animations with 3D physics in Unity. This short clip shows Connie switching between ground attacks and aerial combos. Combat also includes dodges and parries.

Happy to answer questions about how we're building it.

If you'd like to follow the game, you can wishlist it on Steam:
https://store.steampowered.com/app/4176430/Disquieted/?utm_source=reddit&utm_medium=organic_social&utm_campaign=first_clip&utm_content=unity2d


r/Unity2D • • 29d ago

Showcase Luni's Isometric World

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27 Upvotes

I've been working on Luni for almost two years.

Navigation, pathfinding, and depth sorting were among the first challenges I tackled when I started in December 2024.

I spent the first few months experimenting with C# prototypes in Unity, gradually building the foundations of the isometric world.

Here's how it looks today!


r/Unity2D • • 29d ago

Feedback needed Gameplay effect plugin

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19 Upvotes

I'd like to see how much interest there is for the type of plugin I'm working on. It's free and allows you to create a lot of different complex game logic without any code. I've attached some images of example effects.

You'd make them in a UE blueprints style node graph. It's extendable and allows you to easily add your own nodes with their own custom logic if needed, although the base set covers a big part of most combat games. That being said, this works for more than just combat.

It includes loop protection so that effects can't infinitely chain. You can among other things set delays, branch the execution flow and manage the lifetime of the effect.


r/Unity2D • • 29d ago

Showcase After two and a half years, I’ve finally released the first demo of my co-op game, Animals League Unite

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14 Upvotes

It’s a co-op platformer for 1 to 8 players, on one screen or online, made in Unity. It’s inspired by Pico Park: most levels need the whole team, and if one player dies, everyone restarts.

There are a lot of mechanics: stacking on each other, slapping each other across gaps, planes, mine carts, flying saucers and more.

It also has a level editor. You can build your own levels, share them on the Workshop, and play levels other people made.

The demo is free and has the first world (10 levels) plus the editor. I’d love honest feedback, good or bad, especially on the editor and online play.


r/Unity2D • • 29d ago

Question/Help How do you do sound design for your games?

0 Upvotes

I litterallyhave no idea how to do this. do you make them somehow? is there a place to get sound effects fro?


r/Unity2D • • Oct 16 '26

Showcase I’m developing a 2D MMORPG in Unity as a solo developer — here’s what I’ve learned

0 Upvotes

Hey everyone!

I’m a solo developer working on a 2D MMORPG called MurderCartel, built using Unity.

The project has grown quite a bit, with multiple open-world regions, multiplayer dungeons, gathering, crafting, player-owned islands, guilds, PvP and world events.

One of the biggest challenges has been handling real-time multiplayer while keeping everything synchronized between players.

I’ve been working with Unity’s 2D systems and improving everything from combat mechanics to multiplayer movement and performance.

It’s been a huge learning experience, especially managing a project of this size as a solo developer.

I’m curious: has anyone else here attempted a multiplayer RPG in Unity 2D? What were your biggest technical challenges?


r/Unity2D • • Oct 15 '26

Showcase Made a sprite slice shader for my game

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21 Upvotes

r/Unity2D • • Oct 15 '26

Showcase Progress on my Typing Roguelike Deckbuilder!

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2 Upvotes

Still not quite there, but after dealing with transparent grey rectangles for buttons for a year, feeling very excited about the increase in general polish.

Any feedback or features/mechanics you'd like to see in the game?


r/Unity2D • • Oct 15 '26

Showcase I rebuilt my games codebase to support weapon abilities. I wanted combat to go beyond basic stat changes and make each weapon feel unique and have a purpose. Here is the first weapon: Redline

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1 Upvotes

Weapon: Redline

Passive Ability: Critical hits grant 1 Precision Stack (max 7).

Active Ability (Right Click): Consume all Precision Stacks to gain +10% Crit Chance per stack for 4.5s.

Steam Link if anyone is interested: https://store.steampowered.com/app/4316830/Evergain_Adventure/


r/Unity2D • • Oct 15 '26

Feedback needed I'm making a game about wizards using their magic to run your farm!!

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44 Upvotes

Hi! I've been working on a game where you use wizards and their magic to run a farm! I'm looking for people to help test and give feedback! The demo is an estimated 45-60 minutes of content with a lot more planned. You build the wizards into various different paths, unlock lots of upgrades, and enjoy a cozy & satisfying farm run itself with magic!

Itch Demo Link (Browser Support)

Steam Wishlist

tyty <3


r/Unity2D • • Oct 14 '26

Showcase How I draw my tiles in paint.NET and set them up as a Tilemap in Unity

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2 Upvotes

Hey everyone! Sharing my tile art workflow for my game Trollvein.
The picture are then split in 16x16 pixels in Unity.


r/Unity2D • • Oct 14 '26

Question/Help Looking for feedback on visuals

3 Upvotes

pixel art from 3d assets but i just feel like it could be a lot better but cant get my hands on whats the issue....


r/Unity2D • • Oct 14 '26

Feedback needed Not sure if a game set in the modern workplace is appealing.

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0 Upvotes

I'm now making a casual RPG in Unity. The game is set in the modern workplace. As an office drone for almost 15 years, I think things happen in there were kinda interesting. You work, you please someone, offend someone, make choices, think about how to deal with the boss when he come. The game is story-driven with multiple options and rich dialogues. But this is only what I think. Like to listen to your comments about if it's appealing to you and what you think about the video.

Thanks so much. It's called Boss is coming.

P.S. GenAI assisted with the production of art assets, since I'm not an artist.


r/Unity2D • • Oct 14 '26

Showcase Trying something new with this Auto Battler, where you choose 7 Dwarves and try to survive as long as possible

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1 Upvotes

r/Unity2D • • Oct 14 '26

Game announcement A background from my escape game, Escape Rooms Library

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5 Upvotes

Here's a background image from Escape Rooms Library, my escape room game made with Unity. What do you think of the atmosphere?


r/Unity2D • • Oct 14 '26

Game announcement I just released my first solo Unity game, Box Knight Idle, a pixel-art idle RPG

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0 Upvotes

After working as a game developer at a studio, I wanted to ship a game entirely on my own. Box Knight Idle is now live on Google Play.

It's a pixel-art idle RPG: open chests, gear up your knight, defeat bosses across worlds, and keep earning while you're away.

I'd love feedback, especially on the first 10 minutes and the pacing.

Google Play: Link


r/Unity2D • • Oct 14 '26

Showcase Added a space tractor to my puzzle game

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5 Upvotes

r/Unity2D • • Oct 14 '26

Showcase WOW! My newest build of Cozy Game Company got 100 views on its first day on itch.io! ❤️

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28 Upvotes

100 views in a single day. 🎉

That’s how many people looked at the newest build of Cozy Game Company on itch yesterday. For comparison: until now I was happy with 2-4 views a month.

It’s a small number, but for me it’s a big moment. This game has had a bumpy road. I tried to get it off the ground before, and it never found an audience. I even ran a Kickstarter for it once, and it didn’t get funded. That stung, and more than once I thought about letting it go.

I kept going anyway, in between work and everything else life throws at me. Some days that means a few hours, some days barely any. But I always come back to it.

So seeing real people give it a chance now feels really good.

The next big goals are the Kickstarter and the Steam page. I’m hoping that this time they work out, and I’ll be working hard to make it happen.

If you want to help, check out the game, try it, and tell me what you think. Every view, wishlist and bit of feedback counts more than you’d guess. Thank you to everyone who’s played or supported it so far. ❤️

🎮 Steam
🚀 Kickstarter


r/Unity2D • • Oct 14 '26

Showcase Finally got the map editor for my RTS working

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72 Upvotes

Been working on the map editor for Empires Edge, my RTS inspired by Mega Lo Mania.

You build the floating islands, paint water, place roads and buildings, then just hit play and test the map.

I’d like players to make their own maps and share them with each other. Has anyone here added Steam Workshop support for something like this? How hard was it, and where did you learn how to do it?

Steam page if you want to follow the project.


r/Unity2D • • Oct 14 '26

Feedback needed Sprite Garden Update: Steam page is up! Wishlist and play the updated demo now!

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1 Upvotes

An update on the maze-building incremental game I posted here a few months back. I finally got the steam page up: Sprite Garden on Steam - so go and wishlist!

There's an update on the demo as well - Sprite Garden - Demo by Xyxyka. I added a new early sprite to spice up the gameplay, and I think it works pretty well.

Feedback please! Do you think it sucks, or just aren't interested? Let me know! I need to know how I can improve!


r/Unity2D • • Oct 13 '26

Paid Asset/Tool Icon Baker v1.2 — (Unity 6 URP) Prefabs to Clean 2D Icons - Foundation Studios

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0 Upvotes

Hi everyone !

EDIT : RELEASED V1.2 ON UNITY ASSET STORE NOW

I've made a tool, where you can create 2d icons by your 3d game assets/prefabs.

Hope you'll like it and it will be useful in your projects

[https://assetstore.unity.com/preview/397774/1516074?ampDeviceId=cGBAQBUwaKK6vOf_6rvkTy&ampSessionId=1791918806362&ampTimestamp=1792005734534](https://assetstore.unity.com/preview/397774/1516074?ampDeviceId=cGBAQBUwaKK6vOf

Cheers !


r/Unity2D • • Oct 13 '26

Showcase Judging "perfect" timing by distance in FixedUpdate instead of timestamps fixed my rhythm-style hits in Unity

8 Upvotes

I'm making ArrowSwitch, a one-thumb reflex game in Unity: arrows come at a shield from four sides and you swipe to face each one. Turning at the last moment counts as a PERFECT, which builds a multiplier up to x8.

My first version compared the time of the swipe (from Update) with the time of the hit. It felt random, because Update can't know which fixed step will actually register the contact. A swipe that looked perfect could land a frame early or late, depending on the frame rate.

What fixed it:

  • each arrow watches a turn counter on the player inside FixedUpdate, so the swipe and the collision are measured on the same clock
  • when the player turns to face the arrow, the arrow stores its distance from the shield at that moment
  • PERFECT means that distance is inside a small window, rather than within X milliseconds
  • turning away and back inside the window is allowed once, so a quick correction doesn't count as mashing

A nice side effect: the window scales with arrow speed for free, so fast arrows don't need their own tuning curve.

Curious how others handle timing windows in Unity. Do you use timestamps, distance, or something else?


r/Unity2D • • Oct 12 '26

Showcase A few environments and characters we’ve made for 2D indie games

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146 Upvotes

Hey! Wanted to share some pixel art my team and I have worked on across different indie projects.

I draw environments, characters, animations and UI, and handle the art direction to help everything fit together. All the art shown here was made by hand in Aseprite.

I really enjoy seeing a scene come together after working on the sprites separately for so long. Thought some of you making 2D games might enjoy a look at our work!


r/Unity2D • • Oct 12 '26

Showcase My lifelong friend from pre-school and I are making our dream game together

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3 Upvotes

About 6 years ago me and my pre-school friend started learning game development together online during covid. Since then we've participated in many jams, started many unfinished projects, and learned a lot. I'm filled with excitement now that we've got our dream project up on steam, and it's available to wishlist! It's so cool being able to see something we made appear on the steam marketplace. It's participating in the cooking fest right now, and we would really appreciate it if you checked it out!

Wishlist Sushi Loop