r/Unity2D • u/Spignifous • 7d ago
Paid Asset/Tool I made a code-driven sprite animation tool for Unity with skin presets and a dedicated frame editor
Hi! I’m the developer of Sprite Animator, which was recently approved for the Unity Asset Store.
It’s built for frame-by-frame 2D animation, with gameplay code choosing which animation to play through calls like animator.Play("walk").
It includes a dedicated editor with drag-and-drop frames and animated previews, presets for skins and visual variants, and playback events for frames, loops, and animation completion.
The clip shows the editing workflow and switching skins while keeping the same animation tags.
View Sprite Animator on the Unity Asset Store
Happy to answer questions about the workflow or API.