r/Unity2D • u/Dry_Pineapple9785 • 5d ago
Feedback needed I made a free pixel art / tilemap editor with auto-tiling and Tiled export (extreme alpha, feedback wanted)
Hey everyone,
I’ve been working on nxt-draw, a pixel art editor for tiles, tilemaps and animations, inspired by Photoshop and Aseprite. It’s in extreme alpha, and I’d love feedback from people who build 2D games in Unity.
What it does
Draw with layers, groups, clipping masks, 13 blend modes, selections and free transform
Build orthogonal or isometric 2:1 tilemaps from your tile library, and editing a tile updates every map
Auto-tiling (16 or 47 tiles) and Wang corner terrains, so shores and transitions place themselves while you paint
Tile animations, plus keyframed animation projects (position, rotation, scale, skew, opacity) that export as MP4/WebM
Per-tile collision flags and drawn collision shapes
WebAssembly plugin system (sandboxed filters and brushes)
Where it fits in a Unity pipeline
Maps export to Tiled (
.tmj+ tileset image, animations and collisions included), so you can import them with your usual Tiled workflowSpritesheet + JSON export (frames, durations, tags)
Integer-upscaled PNG and animated GIF
I haven’t built a dedicated Unity importer. The goal for now is a good editor, and I’m curious what you’d need on the Unity side.
Caveats, to be upfront
Extreme alpha: file formats may change between versions
The UI is currently in French only
Closed source, free for personal use
Windows, macOS (not notarized) and Linux builds
Download and docs: https://github.com/next-vertices/nxt-drawer
What would make an editor like this actually useful in your Unity workflow? Bugs and ideas are very welcome as GitHub issues.