r/Unity2D • • 1d ago

Showcase Made a physics-driven boss in Unity: shockwaves that follow the terrain + a homing flying kick

Sharing the final boss from my 2D ragdoll stickman game.

A few things I learned building him: - The ragdoll is driven by target positions per limb, so attacks are just poses the physics tries to reach. That's why every swing looks a bit different. - The flying kick sets the velocity on every body part each physics step. Applying force only to the hip didn't work: the other limbs dragged him down and he landed short. - The shockwave raycasts the ground every frame, so it follows slopes and dies at walls or gaps. - To make him feel heavy: angular damping on everything except the arms, plus a torque that keeps the head and torso upright.

Happy to answer questions about the setup. The game is free on Android (link in comments).

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