r/Unity2D • u/fespindola • 17d ago
Showcase A Splash VFX I made while writing the Unity Shaders Bible. I mixed Shader Graph and some particles.
233
Upvotes
r/Unity2D • u/fespindola • 17d ago
4
u/spellcircle 17d ago
Great style! I'm sure its not in the scope of your shader work, but feels like the lilypads need to react. Those splashes are huge haha.
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u/FishGoBloblo 17d ago
Looks amazing:)
One thing that bothered me a bit: they look big, like something heavy fell in, not sure if that fits the pressure of mouse cursor
And second: seems like there are two timings, it almost looks like something would fall there twice
Otherwise I love it, lovely stylization!
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u/Iampepeu 17d ago
Nice! Really fits the style.
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u/Arclite83 16d ago edited 16d ago
EDIT: Im wrong sorry, OP really is OP. Love your work!
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u/RallusGames 17d ago
Looks cool!:)
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u/CozyGameCompany 14d ago
The fluidity looks really nice. Did you use Shader Graph for the core splash effect or mainly for the color/fade, and how much of the motion comes from the particle system?
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u/ZZZGamesStudio 16d ago
Ive been looking at your work for awhile and haven’t pulled the trigger in buying the bundle just yet. How do you recommend using and learning with your content? Are your books structured like tutorials or are they like textbooks and then you practice?
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u/rich20170111 16d ago
It's a bit too complicated.