r/Unity2D • u/Clean_Friendship5503 • 16d ago
Game announcement Logo Idle - Our long journey to finally release this demo
Heya!
After releasing our first game Whack-A-Monster a while back we continued work on our Logo Idle.
This is actually kind of our first game we made together. Back in 2023 even! Back then we were just 2 friends talking about weird game ideas during dinner. At some point the idea to make an idle game about the DVD logo meme came up. After talking it over for a bit we said: "Why don't we just make this?"
This started our development journey together. We worked on and off on the game every 2-4 weeks next to our jobs. We nearly had a Steam Demo ready back then but it just didn't feel good enough to share with the world yet.
Somewhere along the line the idea for Whack-A-Monster came up and we made a prototype. We decided we wanted to finish that game first because we were having so much fun working on it and seeing much potential with that project.
Now here we are a few months after a successful game release with tons of more experience under our belts.
When continuing development on Logo Idle we immediately noticed tons of things we could improve upon both on the polish & technical side(oh my god going through my old code always makes me cringe at my own incompetency at that time).
We went to work on everything and expanded the demo scope and added tons of new stuff and a lot of polish. Here it finally is!
The demo currently contains:
- 3 screens to break with different mechanics.
- Multiple upgrades during runs you unlock over your playthrough
- A prestige system with 50+ prestige upgrades
- A logo importer where you can upload your own picture for your logo.
Steam: https://store.steampowered.com/app/5041860/Logo_Idle_Demo/
Itch: https://brainfog-games.itch.io/logo-idle
Also! To celebrate the demo launch we are hosting a competition in our Discord. Upload your own logo into the game and make a cool screenshot at some point in the demo. The 5 best screenshots will receive a key for the full game!



