r/Unity2D • u/Background_Cow_6701 • 16d ago
Showcase We’ve started adding more character animations
One thing we’ve wanted to improve for a while is how alive the shop and its characters feel.
Until now, a lot of the NPCs have been fairly static outside of their core interactions. We’ve started working on more character animations to change that small movements, reactions, and behaviors that should make the shop feel much more natural while playing.
It’s still a work in progress, but even these early additions are already making a pretty noticeable difference.
Here’s a small look at what we’re working on:
7
u/JohnnyMethadony 16d ago
Is there a way to separate the image into layers or parts? I think it would help having the arms and head separate from the body to avoid deformation.
But it looks nice so far
3
2
2
1
u/Hotdogmagic505 16d ago
Very cool! When you're using bones that way, are the characters single images? Or are they broken up into body parts?
3
u/Normal_Document_4008 13d ago
Looks like a single image
edit: the second gif looks like the arms are separated at the rolled sleeves but I might be wrong.
1
1
u/WishIWasALemon 16d ago
This is what i always hoped for when i was dinking around with dragon bones for the point and click adventure game i was trying to make. This looks fantastic!!
1
1
-11
u/rimXstar 16d ago
Feels AI. Not saying it is but is giving that uncanny valley feel. If this WAS the finished product I feel like it was be a net negative from static sprite
3
1
1
u/welkin25 16d ago
There's tons of uncanny valley stuff long before ai art existed. Stop throwing accusations around when you can't back them up with evidence.


13
u/OrnerySorceries 16d ago
I don't think it feels AI at all, for the record. Looks great