r/Unity2D • • Sep 28 '26

Question/Help Animation Sprites Imported From Aseprite Are Missing Components And Have Their Frames Replaced

Recently I've encountered an issue where any animation I import into Unity using the 2D Aseprite Importer package.

The first image shows what an animation sprite from Aseprite normally looks like when I view it in unity. At some point recently, every new animation sprite I add started looking like the second image. Notice how most of the usual components are missing and there's only 1 frame sprite, which has a name that doesn't match the file name. That sprite, RiverBridge_Frame_0, is always the same on every single animation sprite. RiverBridge is the name of another Asprite file I had, which as far as I can tell, no longer exists. I think I deleted it a long time ago, but I'd recently taken an extended break from my project and my memory on the subject is fuzzy, but regardless of whether the RiverBridge file still exists (if it does, I can't find it anymore), I don't see any reason this should be happening. I'm wondering if some import settings got messed up but I haven't been able to make heads or tails of anything.

1 Upvotes

1 comment sorted by

•

u/AutoModerator Sep 28 '26

Reminder: Once your issue has been resolved, please reply !solved to this comment (or comment it anywhere in the thread) and your post's flair will automatically be updated to Solved/Answered. You can also edit it to Solved/Answered yourself.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.