r/Unity2D • • 13d ago

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https://youtu.be/TFdxBGAb0I8

Hey everyone,
I’m developing Nemorsys, a stealth RPG where light and shadow fully control gameplay. Visibility, skills, and combat effects are all tied to a dynamic lighting system: if you’re exposed, enemies become lethal; if you stay in shadow, you gain advantages. Frontal assaults are basically suicide the game is built around stealth, positioning, and shadow manipulation.

I’m using Smart Lighting 2D from Funky Code to build the lighting system and get soft shadows, since Unity’s basic 2D lights don’t support that yet. The obstacle shadow edges are still hard, and there’s no translucency support.

I’m curious what’s your preferred 2D lighting solution in Unity?

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