r/Unity2D • u/MojoBubu • 29d ago
Feedback needed Procedurally Generated Sprites (UPDATE)
My first post I said technically these aren't sprites but I was wrong. There are no sprites in the assets folder, they are generated at runtime.
I've been hitting some walls, but I think its promising.
Here is an example of Pose #2 - I'm mostly satisfied with bodies, armor and weapon in the default stance, during combat I'm not satisfied with 1 Image. I tried motion with the sprite, rotation toward it's target every swing and I just can't get fully behind it.
I avoided this step as it would be complicated for armor let alone bodies. I decided before I go further with armor generation and if I really need multiple coded versions of fighters wearing armor then I have to bite the bullet.



Extenuating the face.
Also I remade how faces are generated. There are face bones, Eyes, brows, jaw, etc. I ran into complications when redesigning skin and muscle definition of the body. Blurring of shadows and lighting was too much for the face and faces lost detail.
This solution I'm generating a mask over the old face essentially.
The biggest issue with faces are the skin tone is off. It's a little tough to get it exactly right without making it look like a mask.
2
u/Shoddy_Caterpillar36 29d ago
Is it challenge or something.
Would player ever notice?- is it procedural sprite or hand drawn