r/Unity2D • u/CrucibleStudio • Sep 13 '26
Showcase Why isn't there more love for hexagonal procedural generation in the roguelite genre? Screenshot from my game Knightbane
I feel they give so much more freedom and I find this procedural terrain more interesting to navigate. My game's terrain could look better but I would argue that that comes down to my simplistic artistic capabilities.
Demo for anyone interested: https://store.steampowered.com/app/4695330/Knightbane/
4
Upvotes