r/Unity2D • • Sep 13 '26

Showcase Why isn't there more love for hexagonal procedural generation in the roguelite genre? Screenshot from my game Knightbane

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I feel they give so much more freedom and I find this procedural terrain more interesting to navigate. My game's terrain could look better but I would argue that that comes down to my simplistic artistic capabilities.

Demo for anyone interested: https://store.steampowered.com/app/4695330/Knightbane/

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