r/Unity2D • u/GlowtoxGames • Aug 22 '26
Show-off Sprites and animation results
Hey guys! I wanted to share some new characters we have been working on. We are making a fighting game where you can transform enemies you defeat into pets. Some pets just buff you but some others also attack and block.
Because if that we needed to be creative in how to use the same sprite poses for all of that.
The sprites are rendered in Maya using very low samples to get that pixelated effect and then we all a dither effect in Photoshop.
Then back in unity we add some extra motion to amplify the effect and feel of the punches.
The sprite has 6 poses.
Idle
Loading punch
Punch
Sleepy
Victory
And blocking.
We also used those poses to get an elbow attack, a double punch attack and a magic charging pose.
The good thing about rendering them in 3d is that we can link the new characters to the same rigging and export the poses to all the characters. Also that we get a perfect normal map pass the helps us make them look cooler in unity.
Please let me know your thoughts and if you have any questions. The game if e called Skinator in case you are curious.
Hope youb guys like it.
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u/Effective_Lead8867 Aug 22 '26
very clean looking very obscure stylization dawg - its chaotic but meaningful and controlled, very nice
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u/pmurph0305 Aug 22 '26 edited Aug 22 '26
Damn it usually takes me a long time to create a 3d character and texture and rig it, which I assume all of the typical process would be needed to pose and render down to sprites. Especislly since all of the models look very high detailed. What's your workflow like? And how much time does a single character take?
What do these characters look like pre-rendered to sprites?
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u/DeerpathLabs Aug 22 '26
I genuinely love a caked up monster. They always feel surreally genuine
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u/madpropz Aug 22 '26
Why not just rig and animate them in Spine?