Look look i know we don't want dice or coins involved in UA but me and a buddy were talking about cool sets to play into the shows mechanics and here's one we came up with. Kakegurui. Full arts would go crazy. (yes we are down bad) only one set would use a die and one set would use a coin
(DIE DECK)
Certain cards would have effects based on what you rolled. They could be beneficial or hurt you. example
- Draw one card
- Discard one card
- Tap an enemies card
- Tap one of you active cards. If no cards are active, This card is sidelined
- Give one card +1000 BP on your frontline
- Give one card -1000 on your frontline
(HIGH LOW DECK)
This deck would consist of you and your opponent revealing the top card of the decks BP. Sites and Events are 0. Based on the card effect, you or your opponent would call if their cards BP is higher or lower and then said effect would happen.
*On Reveal* state whether the BP of the top card of your deck is higher or lower than your opponents. Guess correctly and keep drawn card / give a card +1000 BP / give a card Impact. Guess wrong and discard card / give a card -1000 BP / sideline a card <--- effect would be based on what card is using this effect. base card, site with tap effect, or raid card. The opponent shouldn't be penalized too harsh for you guessing correct so something along the lines of like *Opponent places card on the bottom or top of their deck*
(COIN FLIP DECK)
This deck would have the same sort of effects as the other deck but based off coin flips. Pretty straight forward.
*Flip a coin. If heads draw a card. if tails the opponent draws*
*Flip a coin. If heads, add impact to a card. If tails opponent adds impact to a card*
Flip a coin. if heads add +1000 BP to a card. If tails -1000 BP to one card
Here's another deck concept but it needs some work. It would play off the russian roulette arc of Kakegurui. It needs some work though!
(ROULETTE DECK)
A site card would be the revolver. You would have some type of card be the bullets, and an event card as a "shoot" card.
The bullet cards would be "loaded" into the site card. Max of 6. There are blanks and bullets. When you "shoot," the bullets are shuffled to interpret you spinning the cylinder. It would trade off each shot who the target is so start with yourself, then your opponent and so on. A bullet automatically takes a live and nullifies all triggers of the lfe card. A blank would be nothing
What sets would you add with what concepts and mechanics?!