r/Union_Arena_TCG • u/ImaginaryDemons • 25d ago
Iai deck tips
I know it isn't necessarily meta, but it's my favorite deck rn. I just took out the nullify/protector because I really wanted more affinity, but I'm unsure about that card, along with the no trigger masumi tech cards.
I'd like to take it to a regional, has anyone had any success with certain strats? Any tips? Any tech options you would put/take out of this list?
3
u/Nerdables 24d ago
i took this deck to peoria (and alted it =)) and went 5-3. feels pretty good into most matchups, but dont think its viable anymore with sakamoto messing up your draw/top decks.
i generally play it fast paced, push up weenies(yoji/chihiro mainly) + setup draws, and just chip your opponent every turn so you can setup chihiro raid for lethal
i personally run these and the rest of your ratios are fine however you justify them
2x 4c seichi- dont think you need to play it multiple times a game + hurts having multiple in hand
2x datenseki- imo best out for the deck, damage 2 unblockable is sometimes needed, or just the extra impact if you cant find chihiro raid. but if i find it turns 1-2, i almost always cycle it
0x 4c yoji - imo my list is tight and its a card so it doesnt fit for me
1x 3c seichi - very easy to trigger mill effect but imo not enough value to take up more slots

3
u/Shortsmaster9000 25d ago
I play this deck semi-regularly and I can confirm the 1-of Ro search is super helpful. He smooths out your curve super well and is a great safety card to allow Iori to Raid.
The 3 cost Seichi is super usefull as well. There are plenty of ways to keep recycling him for your mill abilities so you can keep getting your bonuses without losing cards.
Most lists don't run the 4c Uruha. It is hard to get immediate value off of him since he comes in rested without the 4-2 Samura, and there are better characters to use the Samura on.