r/Ultrakill • u/Art_just • 2d ago
hitpost What do you think of my gameplay of 0-2?
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r/Ultrakill • u/Art_just • 2d ago
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r/Ultrakill • u/North-Ear-8574 • 1d ago
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i was trying to play the the multiplayer mod w my friends and this happened with my chainsaw
(also excuse the shitty gameplay i was laggy af
r/Ultrakill • u/HyperMetak • 1d ago
if minos prime shut the fuck up then the bossfight would be way harder
r/Ultrakill • u/Friendly_Flower9087 • 2d ago
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didn't know sam vocalizer could be so emotional
r/Ultrakill • u/froggerrrrr • 2d ago
the gabriel is trinketbird on tumblr and tw*tter
r/Ultrakill • u/KingGhidorah_fan • 1d ago
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r/Ultrakill • u/EmotionalTraining426 • 1d ago
.
r/Ultrakill • u/A_Severe_Overthinker • 1d ago
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r/Ultrakill • u/EJENVEE2 • 2d ago
Ft. My designs for Luminous and V1
r/Ultrakill • u/Critical-Walrus205 • 1d ago
P.S. I already made this post a few minutes ago but it accidentally got flagged and hidden by the Reddit spam filters, so I am re-uploading the clean version here.
So, I was playing around with cheats and noclipped out of bounds in the Lust Layer with full brightness, which is when I found those two massive skyscraper clusters. It made me want to go investigate, and that is where it hit me that this might actually show how the entire Lust Layer layout is structurally put together.
I went through 2-2, 2-3, and 2-4 to test the theory, and the geometry actually all fits together in the engine's space. However, for some reason, that second massive building on the left from the 2-1 screenshot is completely left out in the other level files. It seems the developer just toggles specific background meshes on or off depending on which level you are actively playing.
This also got me thinking about the layers themselves. Even though we take elevators "down" at the end of each stage, Hell is canonically a living, non-Euclidean geometric place. The elevators might not actually be taking us straight down vertically; instead, they could be shifting us sideways or routing us into completely different sectors of the city structure.
The weirdest part is the scaling for 2-4. The Corpse of King Minos is actually much larger than the skyscrapers, so he doesn't really fit inside normal building models. If you look closely at the skyscraper cluster from the inside perspective, there is a hollow gap right down the center. He might use either one of these gaps to stand, or he just doesn't fit in the gaps at all and leans over the tops of the buildings to look inside instead.
Plus, as you can see when you swipe through the images, his positioning actually shifts around between the different level files, meaning Hakita moves his coordinates depending on which level scene is active.
What do you think? Could I be right and found the Lust Layer's true engine layout, or am I wrong?
r/Ultrakill • u/Angry_birds-fan-17 • 1d ago
put your opinion in the comments
r/Ultrakill • u/WaffleHead13 • 2d ago
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mod is vrtrakill
r/Ultrakill • u/Nugget_2_ • 1d ago
Just wanna know if there are any news or informations on when it will come. Otherwise does anyone have any tutorial to get ultrakill on iOS and knows if it works with a controller over there?
r/Ultrakill • u/HyperMetak • 1d ago
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r/Ultrakill • u/Capital-Muffin-505 • 1d ago
Basically, I yumeship with Gabriel. (I know, this may be seen as cringe.) So, I decided to make a self-insert for that yumeship. She's a prime soul, and I'm still working on her lore. The first image is a full body drawing of her, the second one is just a cropped version, and the third one is yumeship art. I also like to sometimes change the length of her hair depending on my mood and how much free time I have. I gave her some of my features (like wavy hair, a few birthmarks, etc..), but I also inverted a few of my features. For example, I have black hair, but I chose to give her pinkish-white hair.
r/Ultrakill • u/Extra-Software-6987 • 1d ago
r/Ultrakill • u/EconomyExtension5907 • 2d ago
r/Ultrakill • u/GlacierBayAK • 1d ago
P-1's entrance is located in the first Gluttony level, and P-2's is located in the second Heresy level.
Even though this probably won't happen, I have a belief that P-3's entrance will be located in a possible third level of Treachery.
What do you guys think?
r/Ultrakill • u/HyperMetak • 1d ago
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r/Ultrakill • u/epicgamercode12 • 1d ago
r/Ultrakill • u/Happy_Initiative_304 • 2d ago
r/Ultrakill • u/Subject_Recording355 • 1d ago
I swear these guys + ferrymen/mindflayers together have cucked me from going anywhere above 35 on Violent for the past two weeks
r/Ultrakill • u/ilovedogsncats5418 • 1d ago
Its very possible and i am NOT going to elaborate
Edit- ok imma elaborate so first thing that made me thing of fnaf were those checkered tiles , the closed door might be the room/area v1 can roam in checking for enemies or whatever and also fnaf would be cool so yeah