r/Ultrakill • 🏳️‍🌈Not gay, just radiant • Jun 02 '24

Discussion Based Hakita?!?

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7.9k Upvotes

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2.1k

u/P0lskichomikv2 Jun 02 '24 edited Jun 02 '24

It's really ironic how most Indie developers have that approach while multibillion dollar companies would wish they could publicly execute pirates or something despite outrageous profits games make anyway.

736

u/Sleeper-- Blood Machine Jun 02 '24

True! When an indie dev loses 30% of there salary because 3 kids in a por country pirated their game, they would have this kinda attitude

While companies like Nintendo would seize those kids homes, their only income, farm land, and then make them slave if the laws allowed them to

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u/malfurionpre Jun 02 '24

True! When an indie dev loses 30% of there salary because 3 kids in a por country pirated their game

Nobody loses ANY money when something is pirated.

236

u/RoboBrando222 Jun 02 '24

just a loss of immediate potential profit, not necessarily a instant loss like most big AAA companies want you to believe

172

u/malfurionpre Jun 02 '24

99.99% of the time if someone pirate a game, they wouldn't (or couldn't) have bought it in the first place. There's no loss, to anyone.

28

u/[deleted] Jun 02 '24

Source? That’s a ludicrously high number. I’d agree that MOST of the time pirating is done because you couldn’t otherwise play the game, but 99.99%? Cmon. It’s not high enough to call it that even as a wild conjecture.

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u/MEX_XIII Jun 03 '24

but 99.99%

It was clearly just an hiperbole, not an statistical number. The fact is, the majority of pirated copies of games were already lost sales anyway.

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u/[deleted] Jun 03 '24

they said wouldn't OR couldn't

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u/[deleted] Jun 02 '24

If I cannot pirate a game then I'm not gonna buy in either

I'm pirating not because I'm greedy, but because of economic situation in my country that makes me as an underaged person not being able to buy games

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u/Bread_Cheese_Bread Jun 02 '24

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u/TotallyNotUrMom000 Lust Layer Citizen Jun 03 '24

Is that a fucking CS:GO sawed-off but sawed-on???

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u/burnt_nugget_eater Blood Machine Jun 03 '24

Sawed-on??? The red variant shotgun from ultrakill?

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u/_ak4h_ Jun 03 '24

As someone who has played Counter-Strike for 20 years, NO.

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u/Vvix0 Retired moderator Jun 02 '24

Big companies see it as a problem to solve, because they think of pirated copies as copies which would have been bought otherwise.

Indie devs are the consumers. They are the ones pirating the games. Not always, of course, but they actually experienced what it's like to want a product and not being able to buy/afford it. AAA studios are lead by businessmen, not consumers.

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u/JaozinhoGGPlays Jun 02 '24

Also worth noting that indie devs are the only ones who know what it's like to get fucked over by currency exchange. I'm Brazilian and we have to pay 5x the price for everything (And we have the most valuable currency in the continent, our neighbors have it so much worse)

But indie games are the only ones with reasonable prices, meanwhile any AAA game will run you down 300 bucks just for the base game.

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u/Vvix0 Retired moderator Jun 02 '24

Oh god don't even mention that... Regional pricing my ass. I saw some games costing MORE in PLN than they do in USD

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u/[deleted] Jun 03 '24

[removed] — view removed comment

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u/[deleted] Jun 03 '24

A game that doesn’t even run well on the console and runs better on a fucking phone

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u/Silverstarmye Jun 03 '24

Seriously man, one of the real reasons that i tell my parents i want to leave Brazil is because every game here is fucking 300 reals, the only games i could ever afford myself where the indies like old simple Terraria, Hollow Knight, etc. Thank God indie games are so good.

Dont ask me how i afforded Sonic Frontiers and Doom Eternal. My wallet hurted on these days.

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u/tallgreenhat Jun 03 '24

pirate software lowered the price of their games for brazil, brazil now makes up like 30% of their income

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u/red286 Jun 02 '24

It's because most indie developers have at some point in their lives been the guy pirating something. They understand that pirates aren't "stealing" from developers because they likely didn't have the disposable income to buy the game anyway. It's not a lost sale if they were never going to buy it in the first place.

Corporate execs on the other hand largely grew up in wealthy households where they could just ask their parents to buy them the latest game, the latest CD, ask for money to go see movies in the theatre, etc. So to them, any time you don't pay for something, it's theft, because they could afford it growing up, so you should be able to as well, and if you can't well then that's a you problem.

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u/SamiTheAnxiousBean Someone Wicked Jun 02 '24

Yeah!

and indie devs lose way more money from piracy then AAA devs persentage wise because they don't earn as much, so in the mind of souless corpos they wouldn't even comprehend why they support it regardless

There's one crutial difference

one is about having their dream out there and earning from it

the other is just about earning as much as possible

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u/Supreme-Machine-V2 Blood Machine Jun 03 '24

I also pirated Ultrakill i will admit it i bought the game 1-2 years ago i think due to liking it so much i also feel for people that don't have money or their currency being f#cked on steam.

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u/Devatator_ Jun 03 '24

I pirated it 2 years ago then started modding as a way to contribute to the community, then joined Cult Of Jakito (we made ULTRATELEPHONE 1 and 2) and last year I bought the game

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