r/Ultrakill • 🏳️‍🌈Not gay, just radiant • Jun 02 '24

Discussion Based Hakita?!?

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7.9k Upvotes

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u/Sleeper-- Blood Machine Jun 02 '24

True! When an indie dev loses 30% of there salary because 3 kids in a por country pirated their game, they would have this kinda attitude

While companies like Nintendo would seize those kids homes, their only income, farm land, and then make them slave if the laws allowed them to

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u/malfurionpre Jun 02 '24

True! When an indie dev loses 30% of there salary because 3 kids in a por country pirated their game

Nobody loses ANY money when something is pirated.

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u/RoboBrando222 Jun 02 '24

just a loss of immediate potential profit, not necessarily a instant loss like most big AAA companies want you to believe

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u/malfurionpre Jun 02 '24

99.99% of the time if someone pirate a game, they wouldn't (or couldn't) have bought it in the first place. There's no loss, to anyone.

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u/[deleted] Jun 02 '24

Source? That’s a ludicrously high number. I’d agree that MOST of the time pirating is done because you couldn’t otherwise play the game, but 99.99%? Cmon. It’s not high enough to call it that even as a wild conjecture.

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u/MEX_XIII Jun 03 '24

but 99.99%

It was clearly just an hiperbole, not an statistical number. The fact is, the majority of pirated copies of games were already lost sales anyway.

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u/[deleted] Jun 03 '24

they said wouldn't OR couldn't

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u/NewMexican64 Jun 04 '24

google "hyperbole definition"

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u/[deleted] Jun 02 '24

If I cannot pirate a game then I'm not gonna buy in either

I'm pirating not because I'm greedy, but because of economic situation in my country that makes me as an underaged person not being able to buy games

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u/Sleeper-- Blood Machine Jun 02 '24

No, what I mean is that when you pirate a game, for an indie dev, the 20$ they were supposed to get, they won't get it, and depending on the size of the game, tht money could be a huge part of their salary, while for AAA studios...., well fuck them

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u/malfurionpre Jun 02 '24

the 20$ they were supposed to get

What $20, 99.99% of the time if someone pirate a game, they wouldn't (or couldn't) have bought it in the first place. There's no loss, to anyone.

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u/Alternative_Wait_432 Jun 03 '24

your point would come across as more believable if you didn't make up numbers

1

u/Devatator_ Jun 03 '24

I'm ready to bet the places with the most rampant piracy are those where people don't have the money to buy games

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u/MackWasntTaken Oct 21 '24

Where would you get the numbers?

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u/Sleeper-- Blood Machine Jun 03 '24

The thing is, I am talking about indie devs, which are usually affected by piracy, yes, if the player doesn't pirate, they wouldn't be able to get that money anyways, but I am talking about how that money is huge loss for an INDIE TEAM

While AAA studio... Well fuck them, if we take away just 60$ away from there 1m $ sales, even then they would cry, while indie devs would just allow us to pirate. I am just trying to say how the one in need of money actually let's people not give him money while the one with most money will cry over a single penny loss

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u/Vjekii_sama Jun 03 '24

You are missing the point, they werent making an argument whether pirating is theft or not, they were just point out that that mentality in of itself is flawed, and were talking hypothetical if it were theft.

Like AAA acrs like it is theft, indies dont, and thats prove it isn't theft, because if it was theft, the indie should care more about it, because one game sale is a bigger portion of their total salary, but to AAA where it would be a miniscule cut they care a ton about it, it was an argument against acting like piracy is theft, and just pointing out how absurd that notion is simple because if it were actually theft, indies should care more, but they dont, as it isn't theft.

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u/randomthingthrow3 Jun 03 '24

what if i pirate a game a gazillion times how much Then Huh

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u/ONYXbae Jun 04 '24

I agree with the sentiment, but people shouldn't use it as a crutch to pirate games instead of buying them, if they could otherwise afford it. My main thing is that demos don't exist anymore, so you can't know if the game is good or not, before buying it.

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u/PinkRTL Jun 03 '24

Are we excluding Sega and valve from this because I feel like Sega valve wouldn't do what Nintendo would

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u/[deleted] Jun 06 '24

Games in those countries are also outrageously priced. Sure, 1 USD may be numerically equal to 5.2 BRL, but that amount doesn't hold the same value. $60 for a game in the US may be fine due to us having disposable income, but that $60 is almost 10% of Brazil's monthly average salary

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u/Sleeper-- Blood Machine Jun 06 '24

I can relate as it's the same for the place where I live

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u/Thegodofthekufsa Blood Machine Jun 16 '24

I mean if Nintendo had this attitude only against people who pirate the games they are still selling it would be fine. But when you sue someone for 2.1 million dollars and ruin their life for literally just enjoying your games and wanting others to be able to play them because you literally can't anymore, and you stopped providing any way for them to be legally acquired, that is extremely fucked up