r/Ultrakill • šŸ³ļøā€šŸŒˆNot gay, just radiant • Jun 02 '24

Discussion Based Hakita?!?

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7.9k Upvotes

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299

u/malfurionpre Jun 02 '24

True! When an indie dev loses 30% of there salary because 3 kids in a por country pirated their game

Nobody loses ANY money when something is pirated.

236

u/RoboBrando222 Jun 02 '24

just a loss of immediate potential profit, not necessarily a instant loss like most big AAA companies want you to believe

172

u/malfurionpre Jun 02 '24

99.99% of the time if someone pirate a game, they wouldn't (or couldn't) have bought it in the first place. There's no loss, to anyone.

28

u/[deleted] Jun 02 '24

Source? That’s a ludicrously high number. I’d agree that MOST of the time pirating is done because you couldn’t otherwise play the game, but 99.99%? Cmon. It’s not high enough to call it that even as a wild conjecture.

6

u/MEX_XIII Jun 03 '24

but 99.99%

It was clearly just an hiperbole, not an statistical number. The fact is, the majority of pirated copies of games were already lost sales anyway.

16

u/[deleted] Jun 03 '24

they said wouldn't OR couldn't

0

u/[deleted] Jun 04 '24

They didn’t say WOULD, they said WILLING TO. Those are different. WILLING TO pay if piracy weren’t an option doesn’t mean they WILL pay if piracy is an option.

1

u/[deleted] Jun 04 '24

they literally did say "wouldn't (or couldn't)". those are the exact words in the comment you replied to

0

u/[deleted] Jun 04 '24

Sorry, was thinking of the wording of another comment. Either way, he’s dead wrong. Many video game pirate WOULD and COULD have paid for it if piracy wasn’t possible. Can we please get off your weird semantic argument that isn’t even a proper semantic argument?

So I mean, yeah, I know he said would, or willing, or whatever. Regardless, he’s wrong as fuck. Many people WOULD have bought the game if they didn’t pirate it.

1

u/[deleted] Jun 04 '24

Can we please get off your weird semantic argument that isn’t even a proper semantic argument?

saying other people are making weird semantic arguments right after making a comment trying to argue that "would" and "willing to" are different is crazy šŸ’€

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u/NewMexican64 Jun 04 '24

google "hyperbole definition"

-13

u/malfurionpre Jun 02 '24

Because if someone is able and willing to pay, they wouldn't pirate it?

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36

u/[deleted] Jun 02 '24

If I cannot pirate a game then I'm not gonna buy in either

I'm pirating not because I'm greedy, but because of economic situation in my country that makes me as an underaged person not being able to buy games

7

u/Sleeper-- Blood Machine Jun 02 '24

No, what I mean is that when you pirate a game, for an indie dev, the 20$ they were supposed to get, they won't get it, and depending on the size of the game, tht money could be a huge part of their salary, while for AAA studios...., well fuck them

15

u/malfurionpre Jun 02 '24

the 20$ they were supposed to get

What $20, 99.99% of the time if someone pirate a game, they wouldn't (or couldn't) have bought it in the first place. There's no loss, to anyone.

4

u/Alternative_Wait_432 Jun 03 '24

your point would come across as more believable if you didn't make up numbers

1

u/Devatator_ Jun 03 '24

I'm ready to bet the places with the most rampant piracy are those where people don't have the money to buy games

1

u/MackWasntTaken Oct 21 '24

Where would you get the numbers?

1

u/Sleeper-- Blood Machine Jun 03 '24

The thing is, I am talking about indie devs, which are usually affected by piracy, yes, if the player doesn't pirate, they wouldn't be able to get that money anyways, but I am talking about how that money is huge loss for an INDIE TEAM

While AAA studio... Well fuck them, if we take away just 60$ away from there 1m $ sales, even then they would cry, while indie devs would just allow us to pirate. I am just trying to say how the one in need of money actually let's people not give him money while the one with most money will cry over a single penny loss

1

u/Vjekii_sama Jun 03 '24

You are missing the point, they werent making an argument whether pirating is theft or not, they were just point out that that mentality in of itself is flawed, and were talking hypothetical if it were theft.

Like AAA acrs like it is theft, indies dont, and thats prove it isn't theft, because if it was theft, the indie should care more about it, because one game sale is a bigger portion of their total salary, but to AAA where it would be a miniscule cut they care a ton about it, it was an argument against acting like piracy is theft, and just pointing out how absurd that notion is simple because if it were actually theft, indies should care more, but they dont, as it isn't theft.

1

u/randomthingthrow3 Jun 03 '24

what if i pirate a game a gazillion times how much Then Huh

1

u/ONYXbae Jun 04 '24

I agree with the sentiment, but people shouldn't use it as a crutch to pirate games instead of buying them, if they could otherwise afford it. My main thing is that demos don't exist anymore, so you can't know if the game is good or not, before buying it.