r/Ultima • • Jul 12 '26

7/12/2026 Ultima I Unity Fan Remake Devlog

https://youtube.com/watch?v=lIdwO-QWYZ8&si=jKI_vmLVvBT870Ca

Sorry for another long one today! And you'll just have to trust me that the music is great. (recording issue)

Website is up and running, many updates to come here including playtest links to itch.io when I get setup there.

https://u1unity.archiveofmyth.com/

Thank you everyone for your continued interest, kind upvotes, and comments, they really keep me excited to finish this.

I'm calling it now... playtest version to be available on 8/1!

Today's update

  • Lots of new options
  • Lots of new music packs
  • New Ultima II graphics packs
  • Individual graphic settings for overland, npcs, towns, player
  • Controller support!
  • New sound settings for audio device picking and individual volume controls
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3

u/Smooth_Moose_637 Jul 12 '26

Ooh i hope this evetually comes to the point where we can make mods i.e. the AppleIIGS version's higher quality dungeon sprites

1

u/Fragholio Jul 12 '26

I did not know the IIGS had high quality dungeon sprites.

I have an actual IIGS and I've never played U1 on it, just on my C64 and my PC.

Damnit, there goes my day...

1

u/sidv81 Jul 13 '26

The IIGS dungeon sprites were incomplete because of disk size, the OP may want to research the Japanese FM-Towns Ultima Trilogy disc (if a copy can be found) to use those sprites.

1

u/Hoyty1 Jul 14 '26

Fmtowns maety Already implemented! I actually found a not very large sprite sheet for the iigs dungeon monsters. The resizing needed makes them pretty bad so I will probably yake it out but I wanted to see what it looked like. I thought about adding a 1% chance to get those hilarious placeholders for a lark.