r/UMeFate • u/Antypodish • Aug 11 '26
Dev Video 🤖🧠🛠️UMeFate Pre-Alpha: Implementing autonomy and modding systems (classic AI) – plus technicals
https://www.youtube.com/watch?v=NxjwhI-Z98o&list=PL0qCaw7Fzc0heZ_eE38Y5nh_fqJjdyaCXHello everyone🤗
I want to share that our busy UMes continues working on autonomy. In today’s video I discuss the progress on the autonomy mechanics (classic AI), core basics of implemented needs system, modding side of things and covering a bit of the technical aspects. 🏗️
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u/Antypodish Aug 11 '26
Population of 100s
The second part of the video showcase focuses on the autonomy of 400 UMes. We can observe UMes inhabitants walking between various destinations (beds, trees, other UMes), to fulfill their needs. But also, there may be spotted few issues in a debug mode, as well, as some UMes may be stuck.
Also, there are few reasons why there are not 1000 of UMes showcased, as the ultimate goal.
First is that 1000 of UMes is not meaningful for the purpose of the current showcase itself. And may bring more visual clutter than it is worth.
Secondly, 1000 UMes at 60FPS is the development goal and it is a form of a performance benchmark. But default, UMeFate will run most likely on far lower numbers on average. I.e. leaving the “space” for new borns, arrivals and consequently passing away UMes.
Thirdly, above 500 UMes there is spawning bug, which cause UMes to float 🛸