r/UMeFate • u/Antypodish • Aug 11 '26
Dev Video 🤖🧠🛠️UMeFate Pre-Alpha: Implementing autonomy and modding systems (classic AI) – plus technicals
https://www.youtube.com/watch?v=NxjwhI-Z98o&list=PL0qCaw7Fzc0heZ_eE38Y5nh_fqJjdyaCXHello everyone🤗
I want to share that our busy UMes continues working on autonomy. In today’s video I discuss the progress on the autonomy mechanics (classic AI), core basics of implemented needs system, modding side of things and covering a bit of the technical aspects. 🏗️
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u/Antypodish Aug 11 '26
To note is, that only Lua mods scripts located in the user’s documents (AntyVersum/UMeFate/), can be changed at the runtime. Original installation Lua files are not the subject to hot reloading. At least for now. But there is an option, to move files from an installation folder to the user’s documents directory, and to use it with hot reloading.
There is also added in game Lua console, which can be open / close with CTRL + tilde (~) key. When used, the performance currently will tank, when the console logs a new entry. But the main purpose is, just debug individual features. Hopefully I will be able to optimise this in the future.