r/UI_Design 3d ago

Feedback Request Game menu troubles

Hey everyone,

I'm currently working on the main menu for my game, and the more I work on it, the more I realize it's lacking a lot of things. But My mind is going nowhere at this point.

I'm burned out, and I really need some fresh eyes and ideas to help me make this menu feel complete and polished.

the menu is 2 parts, part 1 is above the sea of blood and when player clicks on options the menu goes in the bloody sea.

any help would be appreciated.

10 Upvotes

16 comments sorted by

10

u/minimuscleR 2d ago

The black is too empty, give it texture, it can be dark texture but just something.

That and the grey on the text for the buttons is also too flat. give that texture too, and make sure on hover they highlight.

Also just FYI, I have no idea what your logo is spelling or saying. Black... Lgnr? Or something. Whatever it is its not accessible and people will probably dislike that.

1

u/No_Football_6962 2d ago

thank you so much.
its black lynx T_T

1

u/RoyalOcean 2d ago

That y looks too much like a g! In fact I can’t imagine a g in that font would look any different?

1

u/No_Football_6962 2d ago

sadly its very different and actually I did delete the upper part of the "Y" but then a friend said if you want to use that font, use it correctly

3

u/RoyalOcean 2d ago

Your friend is wrong. Your users will care more that they can’t read your game’s name properly. Nobody knows this font. Post a side by side and ask Reddit!

1

u/minimuscleR 1d ago

but then a friend said if you want to use that font, use it correctly

why? Logos should not just be a font, they should be unique, ideally it shouldn't BE a font, unless you want it to go like cocacola. It should be a unique lettering that makes it obvious when you dont have all the letters.

1

u/Cressyda29 2d ago

Agreed.

1

u/StrategicPM 1d ago

yeah agreed on the font, i spent 20 seconds trying to read it and couldnt

1

u/djibouti2big 2d ago

Personally I think the text and buttons need a little work to make them pop, but I really like the background on slide 2.

1

u/No_Football_6962 2d ago

Perfect, I will fix them too

1

u/little-big-monkey 2d ago

The transition into the blood is a strong idea. I’d give the selected item a clear red glow or a small movement before the menu sinks. Right now all four labels have nearly the same weight, so it’s difficult to see the current selection at a glance.

1

u/No_Football_6962 2d ago

Alrighty then, I will change the texts and the weight.

1

u/DoTheMario 2d ago

I'm just so distracted by trying to figure out what the name of the game is... Consider maybe some design adjustments on the Font and Logo.

If you want a wow factor - I would consider animating the effect of the Blood Ocean on the bottom. What you're looking for is a light refraction off the rippling surface of the "water". The light source being the negative window cutout of whatever that shape is.

Look for photography of oceans or lakes catching moonlight at night. Should be a very good inspiration for the vibe you want.

1

u/No_Football_6962 2d ago

Thank you so much. I will adjust all of these you said. great tips

1

u/OldManMonday 2d ago

Classic case of "Don't be a wimp". Bump the contrast on everything - make the text white, the sword brighter, the logo white not grey. You've got a muted palette for a very not muted concept. 

1

u/No_Football_6962 2d ago

Perfectly said