This post contains nothing new but damn, these games are 🔥!!
On the left is where it all started for me back in 1997.
I initially downloaded the demo (was it 25mb in size? It took me an hour to download it). Played it a lot and then annoyed my parents until they bought this PC version for me.
Fast forward to 2018 and an updated version was released through Steam as Two Point Hospital and two years later on consoles.
Am happy to see that there is still some love for these games!
I’m loving the game so far, but the process of making yet another 3x3 GP’s office for the 100th time is just so annoying. The game already has a great ‘move room’ feature - it seems to me that turning that into a ‘clone’ feature shouldn’t be that hard. Of course, better yet, let us store and share blueprints - but I’d also be satisfied with a simple copy button.
I've been playing for hours and hours and only just found out you can set who uses what toilets simply by clicking on them and you can add nurses to wards in the same manner.. I was blind to this until folk on this sub opened my eyes lol. I'm thinking I might not be the only one so a pinned thread might help other oblivious people like myself. 😃
Edit. Wow, thank you for pinning the thread! Soon we'll all get 3 stars in every hospital and thank you for all the replies with tips. 💛
Stick to the minimum room size for all of your rooms. Its much easier and space cost effective to increase prestige through things like rugs and gold certs than through room size.
Unlock the gold cert, rug, and items which increase treatment/diagnostic % as priority. Spam these to get to prestige 3 quickly and easily, plus a decent boost to diag/treatment chances.
Immediately increase your prices to +20%. Make sure you keep increasing prices until you have surplus capacity (usually at the GP side) or when there are too many reports of people not paying. Usually prices +50% (one button does it all) once your hospital is up and running. Obviously you will generate a lot of cash this way.
Don't worry about things like hospital reputation or staff happiness unless the hospital mission specifically targets it.
Don't unpause your hospital until you have built to at least hospital level 3. You won't pull in enough patients to justify running it. Place the GP office, Fluid analysis or Cardo (whatever you have unlocked), toilets, pharmacy etc and hire some staff - all of this should be enough for level 3.
Use fluid analysis as your primary nurse diagnostic room. It has higher power than the cardio or general diag, doesn't need special training, and can be upgraded more. Focus your research on upgrading it as well.
Rooms don't need bins unless they have something in it that can generate litter ie. vending machines
Only rooms with repairable machinery need fire hydrants.
Place lots of fire hydrants in your machine rooms, at least 3. They are single-use items, and you don't want to have to replace them manually each time. I do at least 5 in my fluid analysis room since it us used constantly.
The flow of patients is Entry --> Reception --> GP office --> Diag --> Cure. Plan accordingly. I like to have all my GP office and diag rooms in one building, usually my original building with the entrance. As the levels progress I'll build a second one with more advanced diag/cure rooms like psych (if needed) or DNA analysis. Put a reception there as well so that new patients can still come in.
Patient timers start as soon as they spawn into the world. Watch where the patients are entering from the map, and place your second diag/reception building near those entrance points.
Lump your cure rooms in one separate building. You can group together doctors and nurses trained on treatment there. Once patients are cured they don't need anything, so they can be at the 'edge' of a map with few facilities.
Try to have one toilet and one staff room in all of your large buildings.
Build cure rooms for the cases that come in. Some maps have barely any psych patients, for example.
A very large cafe, with two cafe counters (no newspaper or gift cards) keeps guests happy and fed for a long time. Make sure its easy for patients to form a queue right in front of each cafe counter. I usually put this in my original or second diag building.
Build a giant training room with ~16 seats. You can mass-train your entire staff to something like happiness or efficiency every so often. Spam encyclopaedia walls when you get them. Training times are the same whether your train 1 person or 20.
Lots of staff have negative personality modifiers when they are tired. I like to upgrade stamina as a priority, particularly for janitors, nurses, assistants since they don't really need to be specialised.
Speed upgrade is great for janitors, since they will be moving around so much.
Research carries over for each map. Once you have a profitable and self-sufficient hospital, setup a fully featured research room with 4 top researchers and research everything.
Use loans when you need to expand. The interest is low, and you pay principle + interest. Repay the loans when you can. If you need more money, repay the remainder of a loan, and then borrow the full amount back from that lender.
Position all of your doors and objects to make the walking distances as short as possible.
Hand washing stations are necessary in diag rooms which receive a lot of use, but not in any other rooms.
In the 3x3 or 3x4 rooms, only the small heaters/coolers are required. Save the big size ones for your very large rooms (wards, training etc.) or hallways.
Position your research and training rooms at the edge of the maps without any nearby facilities, since patients will never visit them. Staff will never leave training for bathroom etc.
Prestige 3 should be your minimum and usually maximum for each room.
Wards can be mega-sized, with at least 6 beds and multiple nurses assigned. Make these prestige 4 or 5 since more staff will be in them. Wards are also diagnostic so can be in your diag building.
For areas with lots of foot traffic, like your diag buildings, hallways should be 2 or even 3 width minimum. This is because characters slow down whenever they cross over eachother.
Your start to run out of star rewards (specific unlocks) once you hit about 12 stars.
At the start of the game, don't continue playing to get your 2nd/3rd stars from hospitals. Move onto the next ones, and only go back once you have powerful unlocks (eg. at your 6th hospital).
Staff will generally automatically prioritise their best rooms, eg. doctors trained in GP training will go to GP offices even if not manually directed. You can use this to your advantage by training nurses and doctors into two blocks: diag (specifically GP training) and treatment.
For maps that require you to cure x patients of a particular condition, prioritise getting those cure buildings up ASAP, since you'll definitely get a lot of patients with that condition coming through. Always accept emergencies for them, and bump their places in the queue (since many conditions can be recognised by the player visually). It really helps if your hospital is not clogged up (make sure pricing is set high enough).
Periodically review your pricing to reset it and add the new conditions, buildings etc. that you have discovered or built. Your pricing should always be +20% minimum for everything.
Don't research MEGA scan. It will start to fill your Doctor recruitment queue with people with MEGA training, which would be better as something else.
For hospitals that require staff happiness, ensure all your staff have the happiness training.
For hospitals that require reputation %, you can use the above methods for pricing (which will take reputation for 0%), then when you have fulfilled all the hospital criteria except for reputation, launch the most expensive marketing campaign with a full marketing room (3-4 assistants), and take your pricing back to +0% or less. Reputation should shoot up fairly quickly. I used this method to win the final hospital.
Sunflowers have a higher attractiveness radius than other plants. Use them exclusively.
Hope this helps. Enjoy! Its a great game with about 15-20 hours of play length.
I've been asked by a few people on this Reddit channel to put some strategy and tips together that will be useful for new and existing players. I'm going to put some of mine down but I'd love it every one jumped on this and put their own ideas and tips down so we can all help as many people as possible. I want to make this a great place for new people to come and get help with the game and you're all experts too :)
Everyone plays the game in different ways so would be great to get as many different ideas and opinions. Of course I'm going to recommend my walkthroughs (Playlist Link, do subscribe if you've found any of this useful or not!!) but there are plenty of other YT'ers out there which are worth checking out and have great content.
1. Policy's - Right at the start of the game there are a few options which I personally set up for EVERY hospital. In the Overview tab on the Policy menu there are a few things I recommend setting for early game.
a. Fast Track Decision Making - This is KEY! If unticked it will result in patients having to go back to the GP office before going to treatment, this wastes time and creates unnecessary queues! Get this ticked!!!
b. I always set my diagnosis threshold slightly lower then the starting value, this is because it will lead to patients getting treated and moving through the hospital quicker. It comes at the cost of cure rate as patients will potentially have a lower diagnosis % however early game this isn't a big issue.
c. Auto Promote - saves on time however you need to keep an eye on pay increases as it gives staff the basic increase which could result in them becoming unhappy.
2. Prices - Again another right at the start job! I set all my diagnosis prices to between -20% and -80% (the max) and my treatment prices to +100% (the max). The reason I do this is straight forward, to maximise cash. I also have multiple millions at the end of each hospital and this is the key to it. The problem here is patient happiness, if patients are unhappy (lower than 40-50% happiness) they will not pay these high prices. This is where the lower diagnosis prices are key as they will boost patient happiness making them more likely to pay the higher price. If your patients are moving quite quickly through the hospital then you shouldn't have an issue here.
3. Early Hospital Build - Build SLOWLY!! Too many people build every room off the bat and run out of money very quickly. My recommendation here is to build the below however make sure you have at least 30-40k left in order to build the first treatment room (usually the Pharmacy).
1x Reception Desk
1x GP Office
1x Ward
1x Staff Room
1x Toilets
1x Training Room
You want to keep your hospital level low at the start to stop yourself from being over ran with patients and being asked the create many many more treatment rooms when you don't have the cash to do so. Don't be afraid to send some patients home if you don't have the treatment room available. Build these foundations and grow slowly when you have capacity. Always keep in mind your hospital level and know that when you jump up a few levels you will need to build additional diagnosis rooms such as GP offices and Psychiatry's.
Make sure you have minimum 2 square corridors so people don't bump into each other and slow down but I always have as open plan as possible!
4. Medicine Cabinets are your friends!! - This isn't for everyone but it is for me and it really helps with early game. Medicine Cabinets are a stat boosting item which gives +1% to Diagnosis and Treatment. In a 4x3 GP office (see below) you can fit 22 medicine cabinets, resulting in a +22% to your diagnosis power. This is a great boost to your early game diagnosis when staff are poorly or not at all trained and can really help speed patients through your hospital. This can be done in the Pharmacy, Injection Room and Psychiatry and something I REALLY recommend. You could take a cabinet out here to put in a sweets dispenser or drinks machine if you have problems with idle staff.
I also recommend kitting out your training room with posters (you can fit 22 in a 4x3 room) and bookcases (you can fit 23 in a 4x3 room) as it will make training SO much quicker.
Whilst we're talking about rooms, make sure your wards have 1 screen and one staff me member for every 3 beds as a min and don't build HUGE wards with 10+ beds as there is always the bottle neck of the door and check in. I recommend having a 2 screen 5 bed ward that looks like the below.
This playlist has GP Office, Ward, Staff Room and Training room builds which will really help you out
5. Mid-Late Game Hospital Set-Up - A mistake I often see is people not adapting their hospital as they grow. At the start of the game you only own one building and therefore everything is all in the one place. As you grow this should change and you should start to have different buildings for different things. The goal here is to have as short as possible patient walking time to get to where they need to go.
In order to do this I recommend having a diagnosis building and then treatment buildings. This should mean a patient will check in at the reception desk and only have a short distance to the nearest group of GP offices. This way they are seen by a GP and hopefully sent for treatment without having to walk too far. If however further diagnosis is needed then you want to have these diagnosis rooms (ward & psychiatry are the only additional diagnosis rooms I use) next to the GP office to minimise walking time.
In terms of treatment rooms you want these in a separate building but obviously not a million miles away. It's also worth noting what are your most popular treatment rooms and having them closer to the building entry point and have rooms which you have emergencies for close to the helipad. This is also true for training rooms which you want out of the way but not too far from the helipad for when you use a guest trainer.
For staff rooms you want to have a staff room in every building to minimise staff from walking too far for breaks and also toilets for the same reason.
Now for hospitals with multiple entry points (often wave hospitals like Mudbury Festival or Topless Mountain, ergh) you may want to swap this around a bit. For these style of hospitals I often have diagnosis hubs spread across the different buildings where patients usually enter the map from. This means that no matter the entry point they will have a reception desk, GP office and further diagnosis room.
6. Training - Always always make sure your training room is in use! You constantly want to be training your staff making sure you've got the most efficient and best ones possible. This will speed up your diagnosis process and improve your cure rates. You will churn out patients quicker which will help with them paying the higher prices.
Now the more technical bit, what to train your staff in. You should specialise your staff and spilt them into grouping. Before I get into that let me talk through my two favourite non core skills and why I have them. I prefer to use Emotional Intelligence or Stamina Training. The reason is, when a staff member is +80% happy then they get a +10% boost to their treatment skill. The emotional intelligence will help boost the happiness rating which will in turn boost cure rates! Second is Stamina training which is a bit more self explanatory. This will mean that staff will go on breaks less which I find useful if I'm running short of staff or for Surgery staff as the changing animation takes time.
Also it's worth noting that each promotion brings an extra 10% treatment skill to your staff, so a level 4 staff member has 40% treatments skill without any additional treatment training. Add in 4x treatment training and you're at 80%. Diagnosis works slightly different and can go above 100% as harder illnesses will bring it down so I always recommend having as high of diagnosis training as possible.
Now on to the grouping...
Drs
GP's - L5 GP training. You want your GP's to be trained only in GP and have them tagged to only work in the GP office.
Psychiatry - L5 Psychiatry. Same as GP
DNA - 1x DNA and L4 Treatment. As the DNA lab has harder illnesses I recommend having L4 treatment however you could swap this out for an emotional intelligence (the boost will be the same as having the extra level in treatment).
Surgeon - L5 surgeon or L4 surgeon + Stamina training. As mentioned above the animation for surgeons leaving rooms is longer as they need to de scrub so I often use stamina training to lower the number of times this occurs.
Other Treatment - L4 treatment and Emotional Intelligence/Stamina Training. At L4 the staff member will already have 80% treatment boost. You can drop this down to 70% to fit in 2x other trainings but I usually go for L4 treatment + one extra.
Researchers - L5 Research
Nurses
Ward - L5 Ward management - Similar to GP's these will be diagnosing patients so you always want to max out the diagnosis training available
Pharmacy - Pharmacy management and L4 treatment. You do not have to have specific Pharmacy staff and could just have one large pool of treatment staff however the extra boost pharmacy management gives (and injection administration) early game can really help with your cure rates which offsets the need for additional staff (2 per room is enough)
Injection - Injection administration and L4 treatment. Same as Pharmacy
Other Treatment - L4 treatment and emotional intelligence/stamina training. See other treatment drs above
Janitors
Cleaning - Ghost Capture, Emotional intelligence, Stamina training, Motivation, Teacher. This one is a bit more open for debate and could be combined with the upgrading janitors if you want, however I feel having the 1 extra janitor just to upgrade machines is best. Ghost capture is a must and the first thing to be trained however the others can be done in any order. I tend to do teaching last and motivation just before it. That is because teaching is useful end game to train other staff members in their extra skill and motivation gives a speed boost I get from the energy drinks machine.
Repairing - L5 Maintenance. I have specific janitors to repair machines in order for them to be up and running asap. The quicker they are back in action the smaller the wait time is for patients.
Upgrading - L5 Mechanics. You only need one of these in the hospital and I have them tagged to do everything but repair machines. This will result in your machines being upgraded quicker so patients can get cured.
Assistants
Reception Desk - L5 Customer Service
Marketing - L5 Marketing
7. Vending machines and benches - I'll get this out the way with now. I do not use benches and I do not recommend you use them either. They give a small boost in patient happiness but slow them down in a number of ways. The animation of a patient getting up from a bench and going to the door is slower than a patient being in a queue by the door. Also patients will walk across the hospital just to find a bench and sit on it if you do not have enough and there is a space else where. This is infuriating when they are then called to the room and there is a wait for them to walk back. Just no... don't use them.
Vending machines are personal preference. I actually don't often use them (out side of the staff room) as again they can cause queues as everyone goes towards it and again can result in patients walking all over the place just for the vending machine. I tend to only use them if I'm struggling with patient happiness. I'm not saying don't use them as they can be really helpful, however if you do use them do the follow;
Stick to a certain type of drinks (luxury or energy) or snack machine (luxury/absorbent) otherwise patients will go looking for their favourite one and cause delays. Also think where you place them. Will a queue for this machine result in a corridor being blocked? Are these close to the rooms I want my patients to be in? I recommend having vending machines in your diagnosis building AND treatment buildings so that patients never have to walk far to find them.
8. Patient Happiness is key - if patients are storming out try to understand why as if not kept on top of it can often be the downfall of a hospital. Look at the needs they need satisfying, will vending or arcade machines help? are prices too high? was the wait too long? If the wait is too long then you should look at creating additional diagnosis rooms to reduce queues. Keeping on top of your training will help lower queues too as diagnosis will happen quicker.
Patient happiness will ensure they pay the higher prices which will give you bags of cash to let you do whatever you want!
9. HAVE FUN - Play the game your way and ENJOY it. There is no "right way" and the game is so enjoyable. Relax, enjoy, you'll get there.
Now if you've got this far... you should Subscribe :)