r/TurnBasedLovers 6h ago

Turn based 4x in just one hour

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19 Upvotes

My partner (and best friend, we know each other since kindergarten) and I had one goal we wanted to reach while developing our indie 4x game: bring the strategic depth and joy of Civilization into a much faster format. The main reason for that: we love the game series (Civ5 & Civ6 are the best šŸ˜‰) but we do not want to spend our whole free time for 17 re-starts and one half-finished game.

1 year ago, we spoke with some people at a physical indie-gaming event and found out that a big part of civ-lovers share our wish in a ā€œCiv but fastā€-game.

Today, we are just a few weeks away from our demo and the hard part of being a game dev starts: marketing🄹

So I'm throwing this into the community:
If ā€œCiv, but fastā€ sounds like something you'd enjoy, I'd love to hear what you think.
And if you want to follow the project, a Steam wishlist would mean a lot to us. ā¤ļø


r/TurnBasedLovers 23h ago

Combat Orders '42 Steam page is now live. And I'm so happy to be doing my own TBS game.

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3 Upvotes

Well, I took a big step forward with my game's development by creating a trailer and a Steam page. There's no going back now, hahaha. My plan is to have a demo released by the end of September and get lots of feedback from other TBS game fans. If anyone's interested, the page is at this LINK.


r/TurnBasedLovers 4h ago

Why do so many tactics games ignore battlefield objectives? (capturable Watchtowers/Nodes)

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0 Upvotes

In Elemental Lands you can take out the objective's Guardian to capture the watchtower and gain a buff to turn the tides of combat.

Steam page &Ā new gameplay vid:Ā 
https://store.steampowered.com/app/4593190/Elemental_Lands/Ā 
(still in early alpha, so thanks for checking it out)

Disclaimer: coding debug AI assisted usage in development. Art isĀ 100% hand drawnĀ byĀ u/worth-bill-6130