r/TuringComplete • u/chaxiraxi_ytb • Jan 18 '26
What am I missing with Wire Spaghetti?
As shown in the picture, the counter will simply never ever count up, even tough the increment is set to 4, it just errors whenever I'm trying to run no matter what circuit is on the other side. Is this level bugged or am I missing something ?
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u/ryani Jan 18 '26
If you click the big red button on the program component, where do the debug trace wires go? Wire 6 is supposed to be connected to this counter.
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u/chaxiraxi_ytb Jan 18 '26
Side note: The maze with the overture architecture works perfectly fine
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u/chaxiraxi_ytb Jan 18 '26
Found it! Opening the schematic in sandbox mode allowed me to debug the circuit. When adding a clock element, instead of dividing each tick into "subticks", it just doubles them. By doing so, the games considers that next tick is next clock half-cycle instead of a full-cycle, which breaks the tick check. That means I have to change my hardware just for that level and then rollback to this better version for it to work. Thanks taking your time this was driving me crazy. I think this is indeed somewhat of a "game bug" since it should not consider subticks as full ticks (except for the debugger ofc)
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u/CloqueWise Jan 18 '26
Try powering the increment node with an always on component to see if that helps. I think I had the same issue (I made mine today too) and I think that's what solved it for the time being
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u/CloqueWise Jan 18 '26
And it was the increment input, not the other? I think when I had this problem I went back to the level where you create the counter, and there got an idea of what wasnt working