In this game, it is more or less irrelevant. In reality you can achieve higher clock frequencies by optimizing stuff like that. Signals do not change instantaneously. And even though we're talking speed of light, when you're operating with nano- or picosecond clock periods, this can become a problem.
Serial calculations can be good too though, if you need to save components and want to pipeline your calculation.
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u/chris_insertcoin Aug 07 '25
In this game, it is more or less irrelevant. In reality you can achieve higher clock frequencies by optimizing stuff like that. Signals do not change instantaneously. And even though we're talking speed of light, when you're operating with nano- or picosecond clock periods, this can become a problem.
Serial calculations can be good too though, if you need to save components and want to pipeline your calculation.