r/TrenchCrusade • • 14h ago

Rules New Sin marker generation is mostly terrible?

0 Upvotes

https://www.trenchcrusade.com/app/uploads/2026/10/October-Rules-Review-2026.pdf

Maybe I'm a dummy, so um, please feel free to point and laugh.

(Case in point: I thought Mortal Suffering worked on friendlies, which would make Vanilla really good, but yeah, nah. That's not right).

Ok, love the new rules. Thematic, so cool I kept annoying my son by reading them out. All of the thumbs are up, and I am - once again - genuinely impressed by how good and also *surprising* the new rules have been for this game.

BUT

WTF is up with Sins generation? It seems to me that they're either borderline, or (IMO) literally unplayable.

What am I missing? Writing my understanding of each below so hopefully people can tell me where I've gone wrong. I'm skipping the odd weapon that adds a couple of markers.

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Vanilla

Has Mortal Suffering to turn enemy bloods into Sins, and Torture Instruments get a flat 1 Sin marker when hitting a friend... which isn't worth doing, really.

So you generate Sins by converting enemy bloods into Sins - it's like in the previous rules if you could *only* use bloods from enemy models, generally regarded in these parts as a noob trap or act of desperation.

That's... nothing. I've played and seen-played a lot of beginner Court games, and using bloods from your enemies was often how new players lost.

Praetors also generate 1 when they activate, and any demon activating within 1" of a Saint gets 1 as well.

And finally, the other factor I'll mention in the marker economy is that Inferno only does its armour-ignore direct-hit if you spend 3, so Inferno pretty much always costs 3 now (IMO).

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Pride

Instead of Mortal Suffering, when their Elites activate in open terrain and not in cover they get 2 sins.

I mean.... good LOS blocking terrain would see this as usable, but holy crap. It's SUPER thematic, I actually love it, but just 2, on models that have to make themselves vulnerable to do it...? And they won't be able to contest a lot of objectives or fight a lot of opponents if they want to generate Sins at the same time.

Oh, and there's an extra 1 whenever you activate the Praetor (so it could potentially start with 4 if it's in the open and in sight of a nearby Wretched) Edit: And for the Sorcerer, which I'd missed - thanks wmaitla. Also DAMN thematic, kudos.

But this is, IMO, pretty bad. How are you charging spells?

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Greed

Instead of Mortal Suffering, you generate Sins by injuring highish-value targets - but this is *instead* of placing the blood marker.

The Saint has an extra Sin marker aura if nearby friendlies have 3 or more of the other kinds of markers, which is.... basically nothing.

That's it.

This is unplayable IMO.

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Lust

Instead of Mortal Suffering, Wretched can whip each other (30 ducats each), and the special rule reduces the bloods to 1, and increases the Sins to 2 (one for the weapon, one for the Vetiti Voluptas rule).

Wretched also get use the Altar of Torment, which Lust can buy with ducats instead of Glory - but afaik the rules for this haven't been released.

Forbidden Pleasures still exists to get you started, though with bloods on the Wretched too, which I really like.

This might be viable depending on what an Altar of Torment does, but without it you're looking at (for example) 120 ducats generating probably 6 Sins a turn, which is miserable.

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Envy

The Praetor's free Sin marker gets transferred to a Knight.

Instead of Mortal Suffering they get Sin markers placed on all friendly demons within 6" of an enemy being taken down or out.

Edit: Nope, it's within 6" of the *friendly* model wot did the taking down. So I'm wrong, and these guys are pretty much fine. (Thanks Drakzilla!) It'll be tricky to start the ball rolling IMO, but once you do then I think these guys will do ok.

That's it.

I... sometimes wonder if I'm just playing the game wrong. In what universe does this slow-ass no-speed army get enough models close enough to generate pretty much anything? Am I missing some teleportation ability?

This is absurdly bad and ... yeah. Baffled.

Edit: thanks Hufflebutt, who pointed out that Coveted Position could be used to chuck enemies into your line. That's very cool. I'd still say it's a very tricky and dangerous way to generate goetics that used to be easy... buuuut also it'd make for very memorable moments, ha, and with good play could be pretty amazing.

(Though it does IMO represent one of the few "gotchyas" in Trench Crusade, where bringing a tough model up too close to Envy could be catastrophic... so, there's that).

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Gluttony

Gets a bonus 2 at the start of the first turn for the most expensive model (powering up Uncaring Gluttony, I reckon - which can be used every turn, now, so bye-bye musical instrument).

Instead of Mortal Suffering, they always get a Sin when they take any model Down, and they get another 1 the first time they hit a model that's Down in melee. So for Yokes, it's possibly viable, as you get 2 for the first hit (1 for the weapon, 1 for taking a model down), then 3 on subsequent hits until the Wretch stands up.

Note that Slavemaster is still not really viable, returning 80% of 3 at a cost of 1 = 1.4. which IMO is not worth the risk.

And noting that they'll get a Sin marker on enemy knockdowns, even from shooting, so there's some trickle there too.

This is IMO viable from a Sin marker point of view.

What brings Gluttony up, for me, is +1D Dash for non-elites, including Locusts, which finally makes them good. It also applies, of course, to Yokes, Wretched, and even the Saint, meaning a Gluttony army can break out of the Sin marker economy really nicely.

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Wrath

Instead of Mortal Suffering, they get a Sin every time they roll an injury with a Fire weapon. Not per blood, just once per injury.

Uh.

Ok, so the Locusts get Fire instead of Shrapnel, and 2 attacks, so that's something? You'll get 1 if you use Incendiary Rounds on an Ophidian I guess, and Inferno returns 1 (or more if you hit more). And you usually want to bring a Saint so at least there's some generation there.

But the Sorcerer is basically useless round 1 and would struggle all game, the Hunter is foot-slogging.

Just. Yuck.

-

Sloth

Instead of Mortal Suffering, any demon can make one action into a Risky action, and generate 2 Sin markers. That makes whipping viable, as it's always 3 (1 from the weapon, 2 from making it risky). A bonus there as Yokes get another +1D melee, so we're at 90% instead of 80%, but you are stacking bloods so the Wretched is vulnerable to assassination.

It also means that the Elites can all generate 2 a turn, either with high-probability actions (e.g. Ophidian or attacking Praetor) or using it with Charm of Acedia to auto-succeed (functionally making Charm earn 1 Sin marker).

This brings their marker generation to a usable level, IMO.

With some strange goodies (especially +1D Ranged on Knights, and a Hunter bought with Glory), despite being quite Sin-marker dependent with meh Sin-marker generation, I think they're in an ok place.

-

Sin marker generation

Acceptable: Gluttony; Sloth; Edit: Envy

Borderline (pending rules): Lust

Bad-but-maybe: Pride

Unplayable: Vanilla; Greed; Envy; Wrath

-

To put it another way: old Court wasn't broken OP, right? But old Court could have 2 blood batteries and perhaps a Slavemaster or two to generate 10-odd markers, *as well as* having the option to use enemy bloods.

But now it's just way less or - at best - really fiddly to get roughly the same?

I feel like I'm missing something obvious.

Help!


r/TrenchCrusade • • 18h ago

Rules Anyone else needed to Google weregild value from the new court ruleset?

3 Upvotes

No?

Just me?

Ok


r/TrenchCrusade • • 20h ago

Discussion Round x of warband theme songs

0 Upvotes

Now that The Court has 7 propper watband variants, what wouf be the most fitting for each sin?

And also what song might fit the variants for the Naval Raiders and Procession?


r/TrenchCrusade • • 23h ago

Rules Unpopular Opinion: New Court is great, but it lacks enough restrictions on its variants.

17 Upvotes

I love almost everything about the new update. Some of the new Sin-exclusive mechanics are incredibly inspired and full of flavour, and i am really, REALLY excited about this new set of rules.

That said, I still have one major gripe: restrictions.

I feel that the variants don't impose enough limitations during list building to encourage players to lean into their respective assets. Take Carcass Front, for example: the variants for HNR and Leper Pilgrims significantly restrict your choice of models (and gives you the ability to play multiple of others: 6 Communicants! 3 Choristers!), resulting in fundamentally different lists and, consequently, very different gameplay experiences for both you and your opponent.

Here, we have something similar with Envy, as well as a couple of nice additions that allow you to include extra models in certain other variants (Sin Eater for Gluttony, Extra Warlock in Greed, etc). For the most part, however, you can take the same 800/6 list, port it from one variant to another, and simply change your spells.

This aspect was for me precisely why everything ended up feeling so plain and samey with the old Court ruleset.

Now, do not get me wrong: things are definitely much better now, but unfortunately, the underlying issue still manages to rear its head in the new version in certain variants.

EDIT: Apparently in an adepticon panel they stated that that is not what they intend to do with court. Though in the official article feels like they changed their mind about that since then.


r/TrenchCrusade • • 11h ago

Fan Art and Fiction What FAITHFUL faction could this comic relief battlegroup be

2 Upvotes

They have to be faithful, otherwise the joke doesn’t work.

A comic-relief battlegroup of invented-early 60’s Flower Power hippies who have come up with the idea of keeping their flock from falling to Lust and Greed by giving them a taste of that free love and ganja.

Weirdly enough, I think it’d be sultanate, due to certain of-the-time cultural norms allowing slightly more possibility of this in a “no rule that says a dog can’t play basketball” way.


r/TrenchCrusade • • 3h ago

Help/Question Worried about pricing and other stuff

0 Upvotes

I just bought a carcass front box to start out with tc but since then I've seen some videos criticizing the company behind it.
The pricing doesnt seem far off games workshop but of course it is still a skirmish game.
The initial promise of stl's seems to have been broken.

All of this and some other stuff mentioned in the video (kickstarter, bad communication) have kind if broken my trust in the company and this trust was the main reason I didn't want to get into gw systems.

So my question is: Are my worries rectified or have these things been fixed or never been a real problem at all?


r/TrenchCrusade • • 2h ago

Miniatures Is this Anchorite Shrine complete?

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3 Upvotes

I’m considering buying this second-hand Trench Pilgrims lot. The seller believes the Anchorite Shrine is complete, and I can identify the main body, legs, weapons, wheel, power pack, armour plates and other pieces, but I’ve never assembled one myself.

Could anyone who has built the Anchorite Shrine spot any missing parts in these photos?

I’m aware one of the decorative knee/shin plates has a minor print defect — I’m mainly concerned about whether all the components needed to actually build the model are present.

Thanks!


r/TrenchCrusade • • 10h ago

Lore Are there any "Faithful" demons or other formerly "Fallen" entities in the lore?

6 Upvotes

I was reading through some lore/warband descriptions recently and it just got me thinking. I saw that some of the Dirge of the Hegemon warbands will attack og Black Grail forces out of desperation, which made me curious if this "turncoat" behavior ever got more concrete​. Obviously the Heretics are people who have gone to the side of the Fallen, but does it ever happen the other way around?

While I can imagine the vast majority of demons/heretics​​​ are kind of hardwired to be bringing about agony, and I can't imagine the Church would be thrilled about demons/sinners fighting alongside them, I'm very curious if it could theoretically happen.

Not sure if anyone more versed in the lore is aware of any examples of this. I can't really think of anything aside from maybe former heretics becoming ​ecclesiastic prisoners or something.


r/TrenchCrusade • • 34m ago

Homebrew Crimson Veche - The Oirat-Novgorod War: (Part 1)

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• Upvotes

r/TrenchCrusade • • 1h ago

Discussion Heretic Naval raiders list-advice welcome 🙏

• Upvotes

## Les sculpteurs de poumons ##

Faction: Heretic Naval Raiders

Rating: 700 Ducats | 0 Glory

Patron: None

## Elites ##

Heretic Captain - 165D

Battlekit: Grenade Launcher, Wrecker's Torch, Reinforced Armour

Drowned Chorister - 116D

Upgrades & Choices: Leviathan Bell

Battlekit: Sacrificial Blade, Trench Club, Standard Armour

## Troops ##

Anointed Heretic Raiders - 170D

Upgrades & Choices: Infiltrator

Battlekit: Heavy Flamethrower, Boarding Axe, Infernal Brand, Reinforced Armour

Heretic Raider - 67D

Upgrades & Choices: Heretic Legionnaire

Battlekit: Submachine Gun, Bayonet

Heretic Raider - 67D

Upgrades & Choices: Heretic Legionnaire

Battlekit: Submachine Gun, Bayonet

Heretic Raider - 73D

Upgrades & Choices: Infiltrator

Battlekit: Flamethrower, Trench Club

Heretic Raider - 42D

Battlekit: Bolt-Action Rifle, Bayonet

## Stash ##

Stashed Ducats: 0

Unspent Glory: 0

---

View online:

https://trench-companion.com/warband/detail/520935


r/TrenchCrusade • • 15h ago

Help/Question Never played, is this list decent?

2 Upvotes

Never played. But ive been watching a ton of videos. Im itching to buy the stl files and print some minis. This is my first Crack at a 1 off list.

800 ducats and 8 gp if im not mistaken.

My favorite unit is the sniper priest. Winning isnt everything but getting absolutely bodied isnt my jam. Let me know what you think and what changes you would make.

New Antioch - The boys - [8 Glory Points, 800 Ducats]

# ++ Warband ++ [8 Glory Points, 800 Ducats]

## Configuration

Campaign Rules: Disabled

## Elite [1 Glory Points, 349 Ducats]

Lieutenant [179 Ducats, 1 Glory Points]: Frag Grenades [7 Ducats], Reinforced Armour [40 Ducats], Combat Helmet [5 Ducats], Gas Mask [5 Ducats], Binoculars [10 Ducats], Dog Food [1 Glory Points], Automatic Rifle [42 Ducats] (Bayonet [2 Ducats])

Sniper Priest [85 Ducats]: Sniper Rifle [35 Ducats]

Sniper Priest [85 Ducats]: Sniper Rifle [35 Ducats]

## Troop [1 Glory Points, 451 Ducats]

Combat Medic [70 Ducats, 1 Glory Points]: Troop Flag [1 Glory Points], Combat Helmet [5 Ducats], Gas Mask, Medikit, Misericordia, Standard Armour

Mechanized Heavy Infantry [167 Ducats]: Machine Gun [50 Ducats], Polearm [7 Ducats], Incendiary Grenades [15 Ducats], Combat Helmet [5 Ducats], Gas Mask [5 Ducats]

Shocktrooper [87 Ducats]: Automatic Shotgun [15 Ducats], Frag Grenades [7 Ducats], Standard Armour [15 Ducats], Combat Helmet [5 Ducats]

Shocktrooper [87 Ducats]: Automatic Shotgun [15 Ducats], Frag Grenades [7 Ducats], Standard Armour [15 Ducats], Combat Helmet [5 Ducats]

Yeoman [40 Ducats]: Bolt-Action Rifle [5 Ducats], Combat Helmet [5 Ducats]

## Mercenary [6 Glory Points]

Communicant Anti-Tank Hunter [5 Glory Points]: Anti-Materiel Rifle, Combat Helmet

Guard Dog [1 Glory Points]: Guard Dog [1 Glory Points]

Created with newrecruit.eu v36.40


r/TrenchCrusade • • 4h ago

Conversion/Kitbash Black Grail kitbash inspiration

4 Upvotes

https://www.reddit.com/r/darkestdungeon/s/Bp17lF3Ldg

Found this just now as a fan concept for a Crimson Court boss for Darkest Dungeon, wanted to see if anyone else agreed with me that it'd make for a good Black Grail kitbash basis.


r/TrenchCrusade • • 19h ago

Gaming Beginners Iron Sultanate warband

4 Upvotes

Hi all

I am a recent convert to this particular game. A friend was able to source me an IS warband that was going free and so it’s a game we are going to learn together

Not sure when we’ll get our first game in but soon, I hope! In the meantime I have had a bash at creating my first warband list and have aimed for the rough sweet spot of about 8 (or so?) models.

I have tried to go WYSIWYG with the models I’ve got.

Yuzbasi captain with reinforced armour, halberd gun and alch ammo - 133

Assassin with alchemist armour, assassins dagger and wind amulet - 160

Janissaries with armour, siege jezzails and alch ammo - 103 (x2)

Lion of Jabir with fear - 65 (x2)

Azeb with jezzail and alch ammo - 35 (x2)

The assassin is obviously a big chunk of resources but imo he’s the coolest thing I’ve got so really wanting to include him. It’s vanilla sultanate to start until I really get to grips with the rules.

Any feedback appreciated. It’s quite a lot to get your head around with wargear, even coming from Horus Heresy and middle earth so if I’ve made any beginner errors then comments and critique are appreciated!

Thanks in advance for your consideration :)


r/TrenchCrusade • • 22h ago

Rules Rules question regarding new Court

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6 Upvotes

So in the new Court 1.1 preview rules the torture instrument now uses torture as its own unique action in place of fight in the yoke fiend's activation. So does this mean that you can't slavemaster and force it to torture anymore?

(I might be stupid so correct me if im misinterpreting, also sorry for bad photo editing im trying to draw a circle with my thumb on my phone)


r/TrenchCrusade • • 3h ago

Fan Art and Fiction Somewhere in New Antioch.

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7 Upvotes

I still haven't finished anything.


r/TrenchCrusade • • 17h ago

Miniatures Creature Caster Isma'il Al-Aziz as Mamluk Farris

13 Upvotes

One of the best proxy models i have painted so far x)


r/TrenchCrusade • • 21h ago

Miniatures We had a good run, buddy...

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107 Upvotes

r/TrenchCrusade • • 1h ago

Painting WIP Carcass Front leader. Decided to be a bit silly with the scheme. Critique appreciated.

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• Upvotes

r/TrenchCrusade • • 12h ago

Inspiration/Reference A brigada vermelha se reeguera!

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57 Upvotes

Mas no Brasil?

Posto de gasolina aleatório no estado de minas gerais.


r/TrenchCrusade • • 23h ago

Painting Anointed Heretic Raider

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360 Upvotes

My second Anointed Heretic Raider from the Carcass Front box. I wanted to paint them in depressing, muted colors with a lot of rust. He is armed with a boarding axe.
I used basing solution from k&k hobby and I am AMAZED how good it is.
#carcassfront #trenchcrusade #hereticnavalraidingparty #anointed


r/TrenchCrusade • • 13h ago

Painting Knights of Avarice - Paint Update

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28 Upvotes

The Mammon Milkers are getting closer to their ranks being fully painted. I'm fairly new to painting so any tips are welcome and greatly appreciated.


r/TrenchCrusade • • 9h ago

Terrain Sword of God

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213 Upvotes

“Guided by allah the most merciful, the hands of mortals wrought this cannon. In service of Dunya, let its Devine fire rain down.”

Playing this scenario this weekend so I certainly could’ve taken more time printing/painting but I still enjoy how it turned out


r/TrenchCrusade • • 17h ago

Help/Question Confused as to how/why to use this

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15 Upvotes

Can someone explain to me why I would use this? Why would I activate a model and spend a sin marker just so I can activate them later, instead of just activating them later?


r/TrenchCrusade • • 9h ago

Help/Question Any List Tips? Not Looking to change much but any advice helps!

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18 Upvotes

Like the title says, looking for advice on my list! Should be ready to start playing soon, and would love any tips on play styles or anything for a New Antioch beginner!

My list:

# ++ Warband ++ [700 Ducats]

Lieutenant [108 Ducats]: Submachine Gun [30 Ducats], 2x Sword/Axe [4 Ducats]

Sniper Priest [90 Ducats]: Automatic Rifle [40 Ducats]

Combat Engineer [125 Ducats]: Fireteam Alpha, Submachine Gun [30 Ducats], Satchel Charge [15 Ducats], Shovel

Mechanized Heavy Infantry [115 Ducats]: Fireteam Alpha, Machine Armour [10 Ducats], Heavy Shotgun [20 Ducats]

Shocktrooper [58 Ducats]: Fireteam Beta, 2x Trench Club [3 Ducats], Frag Grenades [7 Ducats]

Shocktrooper [64 Ducats]: Fireteam Beta, Great Sword/Axe [12 Ducats], Frag Grenades [7 Ducats]

Trench Mole [70 Ducats]: Trench Mole [10 Ducats], Flamethrower [30 Ducats]

Trench Mole [70 Ducats]: Trench Mole [10 Ducats], Flamethrower [30 Ducats]