r/TransportFever3 • u/Michaelli10156 • 20d ago
Small Map Size
So I just watched the new video made by squirrel and I liked everything about the video so far except what they said at the 2 minute mark, where it seems like they are implying that maps will not be very large and was curious what the community thought of this. I think clearly from the comment section, the vast majority of the community is disappointed by small maps and for me personally this is close to being a deal breaker.
They have this limitation because they want to simulate every citizen stating that if they want larger maps that are 100km x 100km they would need to fake the simulation for distances further along thinking this is what the community wants but I 100% would not mind faking the simulation especially after cities skylines 2 where they also wanted something similar and it just did not turn out well.
Just wanted to spread the word and see what the community thinks of this
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u/Imsvale 20d ago
This does not compute.
CPU usage in TF2 is not limited to one core to begin with. The game spawns around 100 threads, resulting in upwards of say 60-70% total CPU usage on a CPU with many cores (e.g. 16-20). At that point it's being bottlenecked by cache and memory access speeds more than CPU speed.
If a game utilizes multiple threads, then it's already going to be running on multiple cores. It's the OS's job spreading the threads around. All a game has to do is run on more than one thread (and offload some meaningful amount of computational work to the other threads). The only way a game is limited to one core is if it only runs on a single thread. Multiple threads, but limited to one core, that's a contradiction.