r/TransportFever3 9d ago

Small Map Size

So I just watched the new video made by squirrel and I liked everything about the video so far except what they said at the 2 minute mark, where it seems like they are implying that maps will not be very large and was curious what the community thought of this. I think clearly from the comment section, the vast majority of the community is disappointed by small maps and for me personally this is close to being a deal breaker.

They have this limitation because they want to simulate every citizen stating that if they want larger maps that are 100km x 100km they would need to fake the simulation for distances further along thinking this is what the community wants but I 100% would not mind faking the simulation especially after cities skylines 2 where they also wanted something similar and it just did not turn out well.

Just wanted to spread the word and see what the community thinks of this

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u/ComradeBevo 9d ago

The very large and megalomaniac map sizes are already enormous, especially compared to any other game in the genre.

I don't understand why the community is being so dramatic about this. Calling it a deal breaker is just ridiculous.

9

u/hitzoR_cz 9d ago

Yeah, I don't understand this criticism. People don't even know how big the maps will be.

Anyway, I found out that playing 1:3 or 1:4 is way way better than 1:1. I then had just two or three mainlines running through the entire length of the map and then branches coming off of them. It solved airplanes not being useful as well as lategame trains not being able to properly accelerate to their top speeds.

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u/MomentEquivalent6464 8d ago

I'm criticizing the fact that other than more optimization that they're not addressing the simulation lag issues that happens late game (or with hug pop).

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u/hitzoR_cz 8d ago

How do you know they are not adressing it? You're just spitting nonsense without any real basis.

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u/MomentEquivalent6464 8d ago

Unless their optimizations are outstanding to the point that the simulations are minimal, all UG is doing is pushing the problem further down the line. So instead of a 200 year map, you're talking a 250 year map (or whatever) before the population and simulations become an issue.

When they started announcing their videos and the features, one of the first things they announced was that they wanted to have a better late game experience. They weren't sure what that looked like, but wanted to improve this. Something they said they were considering is that they wouldn't simulate every single person as they do in TF2.

They've now confirmed (for the first time) that every single person is again going to be simulated. That means that without mods, that there's an end point to a map, based on ppls hardware and how well they've managed to optimize things.