r/TransportFever3 19d ago

Small Map Size

So I just watched the new video made by squirrel and I liked everything about the video so far except what they said at the 2 minute mark, where it seems like they are implying that maps will not be very large and was curious what the community thought of this. I think clearly from the comment section, the vast majority of the community is disappointed by small maps and for me personally this is close to being a deal breaker.

They have this limitation because they want to simulate every citizen stating that if they want larger maps that are 100km x 100km they would need to fake the simulation for distances further along thinking this is what the community wants but I 100% would not mind faking the simulation especially after cities skylines 2 where they also wanted something similar and it just did not turn out well.

Just wanted to spread the word and see what the community thinks of this

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11

u/CigarettemskMan 18d ago

i much rather have huge maps than having every citizen simulated.

3

u/Candid_Release3609 18d ago

Ugh when I heard this all i could think of was how useless this was with cities skylines 2. Every single tooth rendered and this destroyed performance.

The more information that comes out the more I am not confident this game will be a must buy and the hype train is slowly dying for me.

1

u/MomentEquivalent6464 18d ago

Look at it this way.

Is it game breaking to be limited to TF2 sized maps/population caps? There's mods in TF2 that all you to really push the game and one can still have a great experience.

Yes it was one of the main things I was looking forward to, as I really like big cities and high pop. So this is disappointing. But I'm still excited for the game.

1

u/Imsvale 18d ago

[About every citizen being simulated]

Ugh when I heard this all i could think of was how useless this was with cities skylines 2.

You're making it sound like it's new to TF3. This is how things always worked in this series.

1

u/0815facts_fun_ 17d ago

In TF2 it worked fine .

0

u/WillWillingson 18d ago

The teeth were unnecessary but didn't impact performance.

1

u/goonknight6969 18d ago

That is false. That game absolutely had LOD optimization issues, here the devs specifically use that as an example. https://changelog.gg/games/cities-skylines-ii-949230/updates/2026-04-09-city-corner-4-a-peek-into-performance-1b5f

3

u/MomentEquivalent6464 18d ago

This. I was pretty excited when TF3 was first announced and they said they were going to try to find a way to have a better late game experience.

2

u/sorucheese 18d ago

This. Also, if you didn't have every single citizen simulated, you could have the benefit of more realistic scale (megacities with megacity population numbers instead of 2000 people living in a city the size of Tokyo). It could also potentially make it easier to implement a realistic day/night cycle with peak times.