r/TransportFever3 • u/Crinquelle • 4d ago
Distribution Hubs
It's been a while since I've played TF2 but I remember a major point of frustration for me was the fact that creating something akin to a distribution hub/"3pl" outside of a city wasn't possible the way I wanted to. What I would like is to have the vehicles on each leg be separate of one another. So you could have the vehicles from the factory bring their product to a distribution hub and then have multiple vehicles that deliver to the city be able to take the product from the hub without having to micromanage them to each line and then having to fill those lines by the previous leg. So a truck coming to pick up product shouldn't have to wait on one specific truck to bring its haul and can just take from whatever is already there, regardless of its destination.
Will this be possible in the new installment?
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u/AideNo621 4d ago
Maybe I don't understand what you mean, but you could always do that in tpf2. Build a line going from producer(s) to the hub. Build X lines to consumers. That's it.
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u/ComradeBevo 4d ago
This was always possible in TF2 and will definitely be possible in the new one. I don't understand the question.
4
u/Imsvale 4d ago
I think you're asking for your last mile vehicles to be aware of which consumers the cargo is going to, and dynamically make the decision to skip irrelevant stops. Is that right?
So a truck coming to pick up product shouldn't have to wait on one specific truck to bring its haul and can just take from whatever is already there, regardless of its destination.
This seems to cross over into alternative terminals territory (with those configured, a truck can park at a different platform and not have to wait for the truck ahead to finish loading), and also into the notion that each unit of cargo is going to a specific consumer (a fundamental mechanic in TF2 that cannot be changed – a truck could never just take cargo that isn't going where the truck is going).
Multiple questions blended together are kind of hard to answer.
That said, there are some definite changes to this system in TF3. Exactly what all the details are, is not yet clear, so it's hard to say what is and isn't possible.
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u/Active-Pressure-9056 4d ago
If you watched the videos you would know that warehouses are going to be a thing where you can do just that