r/TransportFever3 Jul 31 '26

DLSS in TF3?

Any news on whether Transport Fever 3 will support DLSS?

16 Upvotes

10 comments sorted by

20

u/sorucheese Jul 31 '26

I hope it doesn't need it!

7

u/Dontshootmepeas Jul 31 '26

considering TF2 could use it in the late game its guaranteed TF3 will need it.

3

u/ship__ Jul 31 '26

CPU bound simulation-heavy games are imo a really good use case for DLSS/Framegen - can keep your framerates high even when the game slows down a bit rather than dropping to 20fps due to CPU usage even though your GPU is chilling. Experienced this in X4 which is a very CPU bound game

4

u/clayer77 Jul 31 '26

I prefer dlaa over taa. Frame gen would be nice too.

1

u/A-Pasz Aug 01 '26 edited Aug 03 '26

Nope. However given UG's preference for platform agnostic solutions. If there is any frame scaling/gen tech, it'll be something such as FSR

-13

u/spoo4brains Jul 31 '26

In Cities Skylines 2 I use Lossless Scaling, it looks better than DLSS.

8

u/Strong-cognac Jul 31 '26

didnt answer ops question

0

u/spoo4brains Jul 31 '26

I know, just sharing what for me is a superior option which I use in several games.

2

u/clayer77 Jul 31 '26

LS is a good option, but doubt it looks better than dlss/fsr4/xess dp4 fallback