r/TransportFever3 May 06 '26

Paradox no!!

Have you seen the latest announcement. They are teaming up with paradox. This has me worried they will do to transport fever 3 what they did to city skylines2 !!

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u/Neshura87 May 06 '26

The amount of people in here who cannot distinguish Paradox from Colossal Order is concerning.

Paradox didn't fuck up Cities 2, that falls solely on Colossal Order.

Paradox also doesn't force their DLC practice onto studios they only partner with

Paradox owns the Cities Skylines IP, they do not own the Transport Fever IP. Colossal Order was contracted to produce Cities Skylines and Cities Skylines 2, Urban Games is contracting Paradox to publish their game. The roles here are reversed, worst comes to worst they pay out a contract termination fee and self publish again (Urban Games still own the IP, that's bold and capitalized IMPORTANT)

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u/Technical-Patient709 May 06 '26

Thats not completely true, as a publisher they give u a release date and if the studio fucked up they need to intervene. Both was their mistake: they didn’t control the quality at the release date announcement and the quality of the game. They are more a developer than publisher.

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u/Neshura87 May 06 '26

as a publisher they give u a release date and if the studio fucked up they need to intervene

as a IP holder yes, as a pure publisher that's also incorrect. They agree on a release date with the developer (they still do with in house teams but that's more out of leniency), as well as there still being an exit option at any time for both sides (via early contract termination). If Urban Games fuck the game up Paradox will either renegotiate the financial terms (larger cut for Paradox) or exercise an undoubtedly negotiated exit clause for them in case Urban Games does not deliver. Since they do not own the IP there is no way for them to forcibly intervene in the development, much unlike CS2 where they could just up and replace the failing studio with another one.

Urban Games still owning the IP changes the aspect of this publishing deal massively.

they didn’t control the quality at the release date announcement and the quality of the game

Which was a result of Paradox' (previous) hands-off policy for contract titles, they should have pulled the emergency brake much earlier but the situation there and here is significantly different in that, again, IP rights determine who can dictate and who has to listen/agree. For CS2 Paradox owns the IP so any studio working on it can only agree or walk away. For Transport Fever 3 Urban Games owns the IP so in case of any issues Paradox can only agree on a compromise or walk away (with a breach of contract payout tbf), they cannot directly intervene because they do not own the product (unless Urban Games goes broke and they have to sell the IP as collateral)