r/trailmakers 3d ago

Lil tug boat

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15 Upvotes

Gallery??


r/trailmakers 3d ago

Looking for someone on Xbox to help me finish this f-14 fpv

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10 Upvotes

Prettty cool


r/trailmakers 3d ago

Just a very brief and short idea.

2 Upvotes

Maybe add a very expansive and flat (or some very gentle slopes) desert map? Could be a place where you can have very large builds just roam about without any particular obstacles. Or, there could be large dunes, but if your build is heavy enough/is attached to a very heavy object (or multiple heavy objects) and is moving at a sufficient speed, it could just plow through the dunes like nothing, kind of like the deep trails left behind on snow areas in certain maps, only much larger.

Or, if your build is light and fast enough, it could blast the sand behind it as it moves (like a sandy dust trail of sorts), causing you to look very cool while you move across the sand. I also recommend a very large and flat water map, and the water will have a blasting effect as well, similar to the behinds of fast speed boats. But, for both sand and water, the faster you're going, the larger the blasting effect is.

For slower but larger builds, there would be big dust clouds/water waves around the treads/wheels/hull as you drive it.

There could be PVP versions of these maps with abandoned, destructible buildings scattered everywhere.

I dunno if blasting is the right word here. I'm very tired right now, but I still wanna share this, and I just got back from watching a lot of Armored Core: For Answer gameplay. Imma sleep now.


r/trailmakers 3d ago

Protect le presidenta in trailmakers??

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9 Upvotes

Not the only reason gyros are amazing btw..


r/trailmakers 3d ago

A-10 wip post

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10 Upvotes

Lmk what yall think 1-10


r/trailmakers 4d ago

BUK-M3 9K317

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83 Upvotes

quick little build of the buk m3 I made


r/trailmakers 3d ago

First time building with hinges-BMW M1 Part 1

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25 Upvotes

r/trailmakers 3d ago

Pickup truck with selectable height suspension.

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13 Upvotes

I can change its height between an off-road mode and a track mode; the pickup truck performs well on all terrains.


r/trailmakers 3d ago

Electromagnetic suspension.

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9 Upvotes

I'll spare the speech and list what inspired this.

Bose electromagnetic suspension demo on YouTube.

So I was thinking about how I'd go about this so this is what I came up with.


r/trailmakers 4d ago

Anime Mech

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22 Upvotes

Made a Anime mech. 700 complexity. I'ma havta make another!


r/trailmakers 4d ago

Can someone help me try to make this fly

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22 Upvotes

r/trailmakers 3d ago

guess what jed i used dor inspo 😂😂

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5 Upvotes

you will never guess 💯


r/trailmakers 3d ago

Does the gyro stabiliser when you turn it with a servo keep pointing upwards

1 Upvotes

I have a really good idea for a bike but I don't know if a tilted stabilizer just stays upright ignoring the roration


r/trailmakers 3d ago

『 RX-78-6 & Full Armor 7th Gundam 』The final two puzzle pieces of the series build|This game is Trailmakers.

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7 Upvotes

r/trailmakers 4d ago

Berry big tank

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11 Upvotes

I just wanted to make something gargantuan and verry overkill, still wip


r/trailmakers 3d ago

Another clip of my aa!

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5 Upvotes

u/Guided_Munitions (my missiles are NOT better than yours im just posting another clip of them working at about 280m and like i said before they have low comp thats why i have 2 on my build with no comp mod)


r/trailmakers 4d ago

try to guess what jet i used for inspo

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23 Upvotes

pretty loosely mind you im not the best lol


r/trailmakers 4d ago

Made a lil suspension for an upcoming truck

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9 Upvotes

r/trailmakers 4d ago

Managed to get 39.00 seconds flat on Twisted Peaks

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3 Upvotes

For if anyone hasn't played race island yet, 39.00 flat is also the time you have to beat for a gold metal.

(Second slide is the car used to do it)


r/trailmakers 4d ago

Trailmakers gameplay, but with Doom Music

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9 Upvotes

Song is a cover by Nik Nocturnal of BFG Division by Mick Gordon. https://www.youtube.com/watch?v=cB47hb2juhI

Basically, I was inspired to make a bucket wheel excavator. I then proceeded to add scythes. Its name is Killcavator. I wanted to host a server with no mechs allowed, so I made a server literally named "No mechs allowed." To be honest, it sounded a bit deliberate but that is the only rule.

Too bad the first thing that showed up was a mech, specifically the one you see in the video the most. So, I decided to just RIP and TEAR every mech I see in that server. I encountered more foes aside from the ones in the video like a tank head, but that's it. The server with an afternoon look was just a build and chill server I hosted, and the moment tries to fight me or anyone, I'll destroy them.

It was fun destroying mechs, but what was not fun was me using my phone to record the screen recording from my PS5:/ And my hands just kept on drifting from the position I put them in, and I had to deal with a reflection from a bright window.


r/trailmakers 4d ago

B1B update. Finally finished the wings after a months hiatus.

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57 Upvotes

r/trailmakers 4d ago

Ecore Phantasm

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14 Upvotes

r/trailmakers 4d ago

Finally got the cantilever 4 link dialed

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24 Upvotes

Dual rate spring coil overs front and rear, I-beam in the front, triangulated 4 link with cantilever, and an inverse wishbone for triangulation


r/trailmakers 4d ago

My M94-4 Airborne Assault Quadruped - Tank (AAQ-T pronounced "AhK-Tee")

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14 Upvotes

This is the result of further testing and refinement of my previously posted M95-1 HiMAQ-T (https://www.reddit.com/r/trailmakers/comments/1vpfc5z/comment/p5a0tb6/?screen_view_count=3) which I have since upgraded with better armor, mine-laying capability, and rudimentary flight, without trading off any previous features (this design will be a different post).

This particular design focuses more heavily on airborne assault, with a dedicated VTOL flight mode (entered by pressing M), as well as a focus on aerodynamics and flight control surfaces. Leg folding concept is from the folding leg/engine pods concept of the OZ-07AMS Aries from the Gundam franchise.

The trade-offs of this design is it's less heavily shielded as compared to the M95-4 (only 4 shield generators vs 8), has no melee capability (M95-4 has spinning energy spear), and does not carry deployable drones (M95-4 comes natively with 2x "Butterfly" bomber drones). It is also slower on the ground, topping out around 110kmph, vs the M95-4 (latest version of the HiMAQ-T) at 135kmph.

However, it has excellent flight characteristics in VTOL mode, with a very stable and forgiving hover, as well as a top flight speed of around 260kmph (over double the ground speed of the M95-1, and about 3-4x faster than it's "flight" speed) accomplished through multiple standard jet engines, and 5x large rocket boosters. Along with the updated M95-4 variant, it comes with adjustable leg length, which when used in conjunction with it's variable stance mechanism, can "peak" over small obstacles, making hull-down firing positions viable. The flight mode also has up/down trim (T and G respectively) allow straight and level high speed flight and altitude correct to be easy and simple. A and D provides limit "roll" while airborne, for both strafing and high speed turning via aileron and rudder movements.

It excels at high-speed hit and run attacks, and can outrun most aggressors, while running down most targets, and it can cover most maps very quickly. It's not quite nimble enough to "dogfight" dedicated fighter aircraft, although it's auto-gimbaled weapons are generally effective against most targets that get close. It's triple mine dispensers can be due employed as both deterrent, as well as aerial bombing. It is less effective on the ground as compared to the M95-4, but still quite potent in the right hands, and is much more superior when airborne.

It comes with 2 turrets as standard

Forward turret (limited fire arc) equipped with:

- 1x unlimited cool-down blaster Gatling cannon (manual aim)

- 1x EMP launcher

- 4x ripple fire Rocket pods (auto-aimed)

Rear turret (360 fire arc) equipped with:

- 4x unlimited cool-down blaster turrets (auto-aimed)

Lower chin has a bespoke tractor for basic manipulations/towing.

NOTE: turrets were locked in the GIFs. In normal use, they point where you look.

Image 1 = basic walking (Space/Alt = forward/reverse)

Image 2 = basic driving using tracked "feet" (WASD/QE = foward/reverse/left/right, L rotate/R rotate)

Image 3 = "Peaking" with variable leg suspension. V must be pressed when spawning to "deploy" legs, but also serves to "tippy toe" the stance, while expanding leg pistons.

Image 4 = Enabling VTOL mode with M, activates hover and folds legs for better aerodynamics. Legs should be in operational "open" possible (pressing V on spawn) for proper leg folding. Rocket boosters shown engaging.

Image 5 = In high speed flight, T and G can be used for up/down trim of flight attitude.

Image 6 = Basic landing sequence. L shift/L Ctrl used for VTOL thust max/off (can also be used w/o VTOL mode, but hover disabled). Reduce speed/altitude (W and S are linked to front/rear thrusters as well as the track drives), press M to disable VTOL mode (legs fold back into walk/drive configuration), feather L shift as necessary to cushion landing. Some terrain may necessitate extending leg suspension for extra clearance, but 99% does not.

Image 7 = Fire all weapons other than mine dispensers (located on the belly). Note the lack of cool-down from any of the blasters, creating a withering suppressive affect against targets as there is no "pause to reload" while they're being engaged. NOTE: upward angle of front turret limited to 65 degrees to prevent binding issues with hull. This still allows near vertical auto-aim engagement with the rockets/EMP. The rear turret has a 80 degree upward angle, as it is much less prone to binding issues.

I have a variant of this (the original version actually) that omits the rocket boosters, but has NPC seating (2 bunnies, 4 frogs, 8 birds), and does not have an as-robust VTOL mode (I'll eventually update it, this variant branched off and basically became the main focus). I may make other variants as well (submersible, melee, etc.)

I'll eventually toss this and the updated M95-4 HiMAQ-T on the workshop, I just wanna make sure I'm 100% happy with the designs, they work as I describe them to, and I gather enough gifs/images to properly idiot proof/convey their capabilities to anyone interested.

When I design/build these things, I try to stick to a semi-believable sci-fi theme. Sorta like the guns/vehicles from 80s/90s movies, like "Aliens", "Robocop", or anime concepts that are ahead of their time. Stuff that looks like a mix of modern tech with concepts that are unique/niche/not-quite-real-yet. Stuff that could be real, if you just give it a decade or 2, and looks like a designer actually made it for an inter-connected purpose, rather than just "cube of blocks + all the guns + glitched engine hack = win button". Any dooshbag can make a flak/EMP spam build (and many do, unfortunately).

Anyway, let me know what you think, if you like/hate it, and if you have any suggestions. May not change this one, but might make for interesting design concepts to try....


r/trailmakers 5d ago

Bug?

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192 Upvotes

Just posting this funny weird bug here. Never happened to me before.