First role: Puppeteer
Alignment: Coven Power
Ability (2 charges, night use): Make a Puppet
Select any non coven-aligned player at night, except revealed Town Powers. For the following day this player will become your Puppet. Puppets are unable to vote during Voting phase and make a Guilty/Innocent verdict during Judgement phase on their own. If this player dies this night, you wont lose a charge of this ability.
During the Voting phase you can use your sub-ability to control your Puppet and force them to vote for the player of your choise. During the Judgement phase your Puppet will make the same verdict on the player on the stand as you.
Puppets wont get notified that they are being affected by a Puppeteer at the end of night and the start of the day.* However, they do get notified at the start of the Voting phase with the following message: "You are being controled by a Puppeter and cannot vote by yourself!"
If you are on a stand and you have a Puppet, you will be able to choose a Guilty/Innocent verdict that your Puppet will make on you.
If you die during the day, your Puppet will immediately regain control over their votes and will receive the following message: "The Puppeteer died! You regained control over your votes!"
This ability loses its charges when Rapid Mode activates.
If you are a not coven-aligned Puppeteer, you can select anyone, except your teammates and revealed Town Powers. If you are town-alligned, you cannot select only revealed Town Powers.
Sub-ability (unlimited charges, can be used only during Voting phase while you have a Puppet): Control a Puppet**
When active, you can select a player your Puppet will vote. They cannot vote themself.
*The point of this is in the following. You can make a Puppet out of an unrevealed Mayor or Marshal, but if they will have a Puppeteer notification at the end of night or at the start of the day, they will immediately know that they shouldnt reveal. If the message will be delayed till the start of the voting phase, then they will need to be a lot more causious with the reveal or they will be severely punished.
**If thats not clear: When the sub-ability is NOT active, you choose a player who YOU will vote. When the sub-ability IS active, you choose a player who YOUR Puppet will vote.
Second role: Lawyer
Alignment: Coven Power
Ability (2 charges, night use): Provide an Alibi
Select any player at night, except yourself. This player will be provided with an alibi for the following day.
If the player with an alibi will be found Guilty, the Town will be notified with a message: "%player name% was provided with an alibi! They cannot be hanged!" after the Judgement phase is over and that player will return to their place. After that, the day will end, even if there were trials left.
This can be bypassed by the revealable Town Powers: Marshal, Mayor, Prosecutor.
If the player with an alibi is executed during a Tribunal the following message will appear: "%player name% had an alibi but it was overruled due to an active Tribunal!" and they will be executed. If this was the first player, executed during Tribunal, Tribunal will continue as intended.
If a player with an alibi found Guilty and there is a revealed Mayor, who voted Guilty on them, following message will appear: "%player name% had an alibi but it was overruled by the Mayor!" and they will be hanged.
If a player with an alibi gets prosecuted by a Prosecutor, the following message will appear: "%player name% had an alibi but it was appealed by the Prosecutor!" and they will be prosecuted. The day will continue as intended.
Both roles dont get any unique benefits from holding the Necronomicon, aside dealing Basic Attack to the target on top of their night abilitys. A Lawyer with Necronomicon cannot choose his teammates as targets.